Have a 6th level PC and I just lvl'd

MEG Hal said:
LMAO-We actually brought him up in the last session, I think we will do a bit of Skull and Bones and if we do Pedro will come out.
;)

"I haf spent my whole life seeking veangance. Now that I haf killed ze gnomes, I don't know what to do with my life."

"Have you ever considered piracy? You'd make a great dread pirate Roberts."
 

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Fun Paths:

Rogue7: yay! we love Rogues! Also, +4d6 Sneak Attack rules.

Rogue6/Wiz1: Only two more Wiz levels until you qualify for Arcane Trickster, which is a great PrC. Your best spells will be Shield, Alarm, Exp. Retreat, Enlarge Person, Feather Fall and Jump. Grease, Disguise Self and Silent Image might be good too. Get the party to buy you a Wand of Identify (5,750 gp). Later, get them to buy you a Wand of Quickened Ray of Frost (if your DM allows such a beast), which allows you 50 ranged touch Sneak Attacks.

Rogue6/Fighter1: Concentrate on ranged combat, or take Spiked Chain EWP and concentrate on flanking people who can't hit you back.

Rogue6/Wiz1/Nifft's Arcane Archer: if your DM allows it.

Rogue6/Nifft's Duelist: again, if your DM allows it.

-- N
 

Nifft said:
Fun Paths:


Rogue6/Wiz1: Only two more Wiz levels until you qualify for Arcane Trickster, which is a great PrC.
-- N

AT requires 3rd level spells as a prereq, which would be 5 levels of wizard or six of sorcerer.
 

Me, personally, I would take some spellcasting levels (sorcerer/wizard) seeing as how your group is pretty light there, aiming for arcane trickster.

This is often a good mix for a sneaky/tricky character, though will reduce your overall effectiveness in your main area (rogue) in favor of becoming more of a utilitarian character. If you can get decent access to magic items, you can pick up a few wands, scrolls, etc to help 'beef up' the party then strike at close range (either melee or ranged attack) at enemies while invisible. If you are like me, and really roleplay the sneaky rogue type, wizard levels are great because you can supplement or add to your sneakiness with a whole host of non-combat spells.

If you just want to be good in combat, that will take quite a while and staying rogue or picking up fighter is probably a better option. Really depends on how you play your character and what you want to be good at.

I have an arcane trickster who is just a joy to play; nobody ever knows what he is going to do next, and even with the 3.5 spell changes to haste, etc, he is still a very effective character.
 

I'm surprised no-one has mentioned Bard.

Good overlap with the Rogue, so you won't be pushing yourself in a weird direction - no need to drop your armor, for instance. Yes the spell casting power is low, but you won't be a combat-relevant spellcaster with any of your choices.

In short, if your party has made it this far without arcane magic then you'll either be fine or need to bring in another character...

Wait a minute - level 7?
Next chance to get, pick up the Leadership feat and a follower sorceror or wizard. That's probably your best option.

john
 

Voadam said:
AT requires 3rd level spells as a prereq, which would be 5 levels of wizard or six of sorcerer.

Huh. Sorry. That makes AT far less attractive. You have to be level 8 to even consider it... icky.

-- N
 

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