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General Tabletop Discussion
*Dungeons & Dragons
Have I Already Reached the "End" of 5e Product Support?
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<blockquote data-quote="Retreater" data-source="post: 7850648" data-attributes="member: 42040"><p>I have written a lot of my own material. However, as you might be able to imagine, my DMing schedule keeps me pretty busy, which impacts the time I have to write original content. Other players do not seem to want to DM - so if there's a game, I'm in charge of providing it.</p><p>Concerning the speed of completion... Running each group on a biweekly basis means we have to make the most of the sessions we have. So I don't run role-playing scenes of shopping for generic equipment. I don't do long scenes of flirting with bar wenches. I get to the point. I run fast combats and stay organized. There are a lot of side quests in the published adventures that have nothing to do with the story, so there's no reason for the characters to explore these areas. (Tomb of Annihilation, though I liked that one a lot, was really bad about giving characters motivation to explore the region as the world was ending around them.)</p><p>When you think about it, the Wizards adventures are pretty scant in actual content designed for campaign play. In something like Storm King's Thunder, you use about 25% of the book because you don't go after all of the giant tribes. Similar thing with Princes of the Apocalypse. Cut down random encounters on top of that and you're left with a pretty short experience.</p><p>Of the official adventures, Descent into Avernus might be an option. The characters are already too high level for Dragon Heist, and I would have a mutiny if I tried to run a dungeon crawl like Mad Mage (not to mention, I'd get bored with it ). The other stuff I've already run them through. They're going to remember too many plot details from Saltmarsh (for example). </p><p>Checking for third party stuff is a needle in a haystack, though I can take a look into some of the recommended titles. </p><p>I have a lot of 3.x material I can use, but have no idea how to convert it. The HP, AC, treasure, etc., are all so completely different that you're basically taking maps, story ideas, and proper names, and trying to make it play like 5e, rebuilding every encounter to try to fit.</p></blockquote><p></p>
[QUOTE="Retreater, post: 7850648, member: 42040"] I have written a lot of my own material. However, as you might be able to imagine, my DMing schedule keeps me pretty busy, which impacts the time I have to write original content. Other players do not seem to want to DM - so if there's a game, I'm in charge of providing it. Concerning the speed of completion... Running each group on a biweekly basis means we have to make the most of the sessions we have. So I don't run role-playing scenes of shopping for generic equipment. I don't do long scenes of flirting with bar wenches. I get to the point. I run fast combats and stay organized. There are a lot of side quests in the published adventures that have nothing to do with the story, so there's no reason for the characters to explore these areas. (Tomb of Annihilation, though I liked that one a lot, was really bad about giving characters motivation to explore the region as the world was ending around them.) When you think about it, the Wizards adventures are pretty scant in actual content designed for campaign play. In something like Storm King's Thunder, you use about 25% of the book because you don't go after all of the giant tribes. Similar thing with Princes of the Apocalypse. Cut down random encounters on top of that and you're left with a pretty short experience. Of the official adventures, Descent into Avernus might be an option. The characters are already too high level for Dragon Heist, and I would have a mutiny if I tried to run a dungeon crawl like Mad Mage (not to mention, I'd get bored with it ). The other stuff I've already run them through. They're going to remember too many plot details from Saltmarsh (for example). Checking for third party stuff is a needle in a haystack, though I can take a look into some of the recommended titles. I have a lot of 3.x material I can use, but have no idea how to convert it. The HP, AC, treasure, etc., are all so completely different that you're basically taking maps, story ideas, and proper names, and trying to make it play like 5e, rebuilding every encounter to try to fit. [/QUOTE]
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Have I Already Reached the "End" of 5e Product Support?
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