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5E Have I Already Reached the "End" of 5e Product Support?

Retreater

Legend
I'm looking for a campaign to run for some friends, but between all of us, I think that we've come to the end of the officially produced Wizards material. So if you have any 3pp suggestions or recommendations for something official that I'm just discounting unfairly, let me know.

Lost Mines of Phandelver - ran and played it more times than should be allowed by law.
Horde of the Dragon Queen - ran it. it was awful. the end.
Rise of Tiamat - Horde was awful. Never gonna run it.
Princes of the Apocalypse - ran it. twice. it was okay.
Storm King's Thunder - ran it. it was bad.
Out of the Abyss - ran it. twice. it was okay.
Curse of Strahd - ran and played it more times than should be allowed by law.
Tomb of Annihilation - ran it. twice. pretty good.
Tales of the Yawning Portal - we played it back in previous editions
Ghosts of Saltmarsh - we played it back in previous editions
Dungeon of the Mad Mage - my group won't do dungeon crawls
Dragon Heist - not big on levels 1-5 or city adventures; just doesn't seem fun to me.
Descent into Avernus - nothing about it has grabbed me yet.

So, is there something I'm missing? Are there only three adventures I haven't run (Tiamat, Heist, Avernus)?
 

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Lanefan

Victoria Rules
You and your crew must just be blasting through these if you've run all those in the few years since 5e came out.

Hell, I could get two or three years out of Princes of the Apocalypse by itself. :)

As for advice, all I can suggest is pulling out some modules from previous editions and-or Pathfinder and converting them over.
 


Retreater

Legend
I guess it's a combination that I run fast and all of the players also have other groups. Some of them also DM, so we've covered a lot of ground.
I can finish an average Wizards hardcover campaign in 6-9 months playing biweekly for 3-4 hours.
 

Morrus

Well, that was fun
Staff member
The last five releases you weren’t interested in. You ran five others twice or more (although others you won’t play once because you played a previous version 20 years ago). I’d suggest that the solution is obvious! :)
 

Nebulous

Legend
I don't see how you've run so many campaigns so many times. I would not want to run any of these megacampaigns twice, it's too much of a time commitment. I have a hard time finishing a single hardback in a year.

Would you want to adapt an older edition game to 5e? That would be fun.
 

Nebulous

Legend
I guess it's a combination that I run fast and all of the players also have other groups. Some of them also DM, so we've covered a lot of ground.
I can finish an average Wizards hardcover campaign in 6-9 months playing biweekly for 3-4 hours.

Biweekly do you twice a month or twice in one week?
 

Retreater

Legend
The last five releases you weren’t interested in. You ran five others twice or more (although others you won’t play once because you played a previous version 20 years ago). I’d suggest that the solution is obvious! :)
Haha. I guess I should clarify. I've run the adventures multiple times for different groups, not the same guys.
But between everyone in the group, we've all played all of the games I mentioned at least once.
 

Retreater

Legend
Biweekly do you twice a month or twice in one week?
Twice a month, though sometimes games get canceled, obviously. So it's actually more like 1.5 sessions a month on average. This isn't taking into account breaks where we tried other systems like Cthulhu, Savage Worlds, etc
 

Nebulous

Legend
Twice a month, though sometimes games get canceled, obviously. So it's actually more like 1.5 sessions a month on average. This isn't taking into account breaks where we tried other systems like Cthulhu, Savage Worlds, etc

Jesus, you've run 10 D&D campaigns in 5 years AND played D&D yourself as a player AND run other scenarios, and you only play twice a month? I...I don't understand. :(
 

Retreater

Legend
Would you want to adapt an older edition game to 5e? That would be fun.
Only as a last resort because it will take a lot of planning and still probably not convert exactly right. Even then it will be a challenge to find something these guys haven't played before.
 

Nebulous

Legend
Only as a last resort because it will take a lot of planning and still probably not convert exactly right. Even then it will be a challenge to find something these guys haven't played before.

Well I've found 5e really easy to convert on the fly, I thought that might be a good way to handpick something. I've wanted to run Red Hand of Doom, but they've probably done that one right?
 

Retreater

Legend
Jesus, you've run 10 D&D campaigns in 5 years AND played D&D yourself as a player AND run other scenarios, and you only play twice a month? I...I don't understand. :(
I think the streams have gotten crossed. I can finish a Wizards campaign in 6-9 months playing biweekly. The total number of campaigns (which also include homebrew) would include several gaming sessions with slightly different groups.
So I might run a Tomb of Annihilation campaign on alternating Wednesdays and Storm Kings Thunder on alternating Sundays.
 


Nebulous

Legend
I dunno Retreater. Avernus you say doesn't grab you, but maybe give that a closer look. It's certainly unlike anything else in 5th edition. Maybe some other groups can give examples of how they modded it and something will appeal to you more.
 




dave2008

Legend
What about combining adventures? I have heard good suggestions on these forums for combining SKT with HotDQ/RoT. It seems like a natural fit. Also, EnWorld as some good 5e campaigns and there are some on DMs Guild (they even go up to lvl 20)
 

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