Elephant
First Post
A moment ago, I saw a thread entitled "Why non-powergamers suck" - and when I clicked on it, it had already been (probably rightly) deleted.
Part of the idea suggested in the thread title is worth commenting on, though - a bit of powergaming can actually be more fun for a D&D game than studiously ignoring feats and spells that may boost a character's effectiveness.
How does a bit of powergaming make *your* game more fun? What about it appeals to you?
Edit: I should have also added:
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Personally, it comes down to three things:
* I like having effective characters. While the role of clumsy oaf brings a nice sense of comic relief to many media, it's not a character concept that makes for a fun D&D PC, IMO.
* I enjoy the mental challenge of finding the right elements to choose for an optimized character - it's kind of like hitting the right notes while playing a musical instrument.
* It's fun when your PC can do impressive things in-game. Powergaming supports this.
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(note for the many who decry powergaming: Please don't hijack this thread!)
Part of the idea suggested in the thread title is worth commenting on, though - a bit of powergaming can actually be more fun for a D&D game than studiously ignoring feats and spells that may boost a character's effectiveness.
How does a bit of powergaming make *your* game more fun? What about it appeals to you?
Edit: I should have also added:
=====================
Personally, it comes down to three things:
* I like having effective characters. While the role of clumsy oaf brings a nice sense of comic relief to many media, it's not a character concept that makes for a fun D&D PC, IMO.
* I enjoy the mental challenge of finding the right elements to choose for an optimized character - it's kind of like hitting the right notes while playing a musical instrument.
* It's fun when your PC can do impressive things in-game. Powergaming supports this.
=====================
(note for the many who decry powergaming: Please don't hijack this thread!)
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