Tinner said:
Were these kinds of products profitable?
There certainly were a lot of them produced early on in the 3.0 explosion. I really haven't seen many lately, but that may be the effects of d20 glut on my FLGS.
They were profitable early on because they were selling in the 1000s. The really early modules had sales into the 10,000s. We have a completely different market now. If I knew I could print 2000 modules and sell 2000, I'd be making modules.
PDF modules seem to be doing as well as most PDF's. That is they seem to get purchased by those that would use PDF's anyway. It's currently a small but growing market.
The only thing PDF saves on is printing, shipping, and warehousing. It's unlikey that a module PDF will recoup the $500 or so needed to produce a low-end 32 page module.
I wonder if a publisher could make any money trying the Cheapass Games style of publishing for a module? Bare-bones production values, but excellent value for price? After all, it's not like a module is going to see the same service as a sourcebook. Most often it will be played once, then set aside for several months/years. Why not go the Cheapass route?
Although this is a cool idea, one of the problems with this is that a lot of the people who buy modules like collecting them. Ie. They buy them but don't really use them. People who like to collect aren't terribly interested in cheap production quality. Beside that point, as a publisher, I'm not really selling to you the consumer, I'm selling to my distributor who only buys if he thinks his customers (the retailers) will buy my product. A product that's bare-bones containing the d20 logo right now is going to have to have an awesomely low price-point to get a retailer to notice because they only take about %30 MSRP for their efforts. But the problem with that is that a low price point means less profit for the retailer as well. They'll have to take stocking risks (ie many copies) to get the same level of profit for a lesser risk (ie one copy) of a beautifully produced supplement. They also will know how to guage a beautiful supplement's potential sales at their store, while the bare-bones module is more of an unknown when making their purchasing decisions.
The market is influenced by much more than what consumers want and it's a reflection of the impact of all of these influences. As a publisher, I have to look at every product from multiple viewpoints.
What about printing modules in a comic book sized format? Flimsy color cover, thin cheap paper on the inside. I recall Palladium did this with their old Weapons & Armor books way back in the day. Could a publishing model like this help make modules profitable?
This shares similiar concerns to the above.
I guess it just seems to me that even though modules don't sell as well as other types of books, there are some potential buyers out there. It seems a shame not to come up with some sort of product that will let publsihers take their money.
It comes down to this: Were you offered the same job (writing), but one offer paid $10 an hour (supplement) and the other paid $5 (module) an hour, which one would you chose? Small, hard-earned, profit can be made with a module, but it is effectively not-profitable when compared with the return a supplement would have made for the same amount of effort. In situations where manufactorers have a strong cash flow, it's beneficial to produce a variaty of products to help capture larger market share, prevent additional competion and other things of that sort. Over all, the rpg market isn't in this situation.
joe b.