have these travel tables been done?

alsih2o

First Post
i would like to see 1 big table for adding to travel times and costs for differing levels of realism and difficulty.

factoring in terrain, comfort level, whether you track maintenance(shoeing and such), hunting food or hitting inns or raiding locals, that kind of thing.

i know some of these are available seperately, but i would like to see a decently big table for those amongst us who are obsessive "keep track"ers.


anyone up for writing this ragon-sounding article?
 

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I sincerely doubt you want to see 1 big table for all that. A collection of smaller tables, sure; but not one big one.

Actually, this would be hard to do because a lot depends on the DM's vision of the world.

Using the setup in A Magical Medieval Society, for example, you could expect a small settlement (Thorp, Dorf, or Village) every mile or so and a Town (or larger) every 5 miles or so. At least, that is how I read AMMS:WE. Personally, I would expect that to be true along roads and rivers. It would become less true as you moved away from them, into "less developed" areas.

On the other hand, places like the Forgotten Realms tend to have large towns or cities much more separated, with more wilderness between them.

My approach in planning journeys now is this:
The journey is broken into "legs". Each leg is the distance to the next major marker (town, campsite, dungeon, whatever). For each leg, [Travel Time Days] = [Distance in Miles] / [Slowest Daily Move Rate] + 1d3 (for minor hazards, travails, inconveniences, etc.) + any time lost to random encounters

Note that packing enough grain to feed warhorses for more than a day is problematic. You start needing extra horses just to carry feed for your regular horses (I go by the 'warhorses can't get enough nourishment from cropping grass' 2nd Ed rule; YMMV). Of course, magic helps a lot in this regard, but that means 1 more spell you won't have if attacked.

What I would like to see is a good list of "on the road" things to do in town. A couple of starters:
Horses re-shod
Spell component pouch re-filled
Expensive components replenished
Rations re-stocked
Ammunition re-stocked
Armor and Weapon damage repaired (depends on the skill of the craftsman, of course)
Bathe
Laundry
Clothes mended/replaced
Gather Information updates
 


Silveras, your ideas are great I would love to see a product with those kind of details.

Alish2o, it figures I skip your column one week (very busy this week) and of course it sounds like another very interesting one. :D
 

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