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General Tabletop Discussion
*Pathfinder & Starfinder
Have they tackled Anti-Magic yet?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4910394" data-attributes="member: 82106"><p>No, WotC hasn't and is unlikely to resurrect anti-magic in anything like the form it had in previous editions in 4e. </p><p></p><p>It could certainly be done easily enough. You could simply declare "power source X fails to work in this area" with no problem. A more interesting way to deal with it might involve something like a skill challenge. Failure could result in a power source being nerfed in the next encounter or put certain restrictions on its use in a specific situation. Other options might include just making items of certain types fail to work or something like that. A combination skill challenge and combat encounter were the party can remove certain restrictions during the encounter could be pretty cool too. Periodic or dynamic anti-magic zones would fit well with the 4e encounter design philosophy as well.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4910394, member: 82106"] No, WotC hasn't and is unlikely to resurrect anti-magic in anything like the form it had in previous editions in 4e. It could certainly be done easily enough. You could simply declare "power source X fails to work in this area" with no problem. A more interesting way to deal with it might involve something like a skill challenge. Failure could result in a power source being nerfed in the next encounter or put certain restrictions on its use in a specific situation. Other options might include just making items of certain types fail to work or something like that. A combination skill challenge and combat encounter were the party can remove certain restrictions during the encounter could be pretty cool too. Periodic or dynamic anti-magic zones would fit well with the 4e encounter design philosophy as well. [/QUOTE]
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Have they tackled Anti-Magic yet?
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