Mort_Q
First Post
Anti-Magic could be very unbalancing, depending on how it is implemented. Well, to be honest, more like regardless of how it's implemented.
I'm working on a 4e Ptolus campaign idea, and I was thinking of ways to do mimic some of the original 3.5 stuff for flavour reasons.
I want to emphasize the church's (and the faithful's) dislike of arcane magic, and the general fear and loathing for demons/devils (they're the same thing in Ptolus). Good citizens don't use arcane magic, at least not openly. Huge social stigma against Tieflings, blah blah blah...
Anyway, has anyone tackled Anti-Magic yet? WotC?
If not, I was thinking of effects that might start with powers having the arcane power source suffering incremental penalties to attack rolls and/or damage rolls to, in extreme cases having them fail to work at all unless they spend an action point.
There are moments where I don't mind being unfair, for story reasons, but most of the time I want to either be able to penalize other power sources equally (though not necessarily identically) in different encounters/challenges, or make the penalties more flavourful than actual.
Suggestions? If you are familiar with Ptolus DM stuff, please don't spoil it for others by using specific examples from the available plots.
I'm working on a 4e Ptolus campaign idea, and I was thinking of ways to do mimic some of the original 3.5 stuff for flavour reasons.
I want to emphasize the church's (and the faithful's) dislike of arcane magic, and the general fear and loathing for demons/devils (they're the same thing in Ptolus). Good citizens don't use arcane magic, at least not openly. Huge social stigma against Tieflings, blah blah blah...
Anyway, has anyone tackled Anti-Magic yet? WotC?
If not, I was thinking of effects that might start with powers having the arcane power source suffering incremental penalties to attack rolls and/or damage rolls to, in extreme cases having them fail to work at all unless they spend an action point.
There are moments where I don't mind being unfair, for story reasons, but most of the time I want to either be able to penalize other power sources equally (though not necessarily identically) in different encounters/challenges, or make the penalties more flavourful than actual.
Suggestions? If you are familiar with Ptolus DM stuff, please don't spoil it for others by using specific examples from the available plots.