Chimerasame
First Post
Consider, there's a difference between "Dead magic" and "Null magic." You can decide for yourself how you want antimagic zones to work. I wrote a bit on this for the setting I mentioned, which has normal, low, dead, and null magic zones.
In my setting, null magic = no magic of any kind usable. Dead magic = psionics usable because it originates from within, other magic types only usable if you carry some sort of implement/energy source with you.
To implement antimagic in 4e in a "fair" way, I'd go with dead magic in all cases, and let the PCs have sufficient energy sources to use their abilities.
A null magic zone is different from a dead magic zone. Whereas dead magic might be compared to a silent windless desert, into which one could generate sound if one wished, a null magic zone is more like a cacophanous cavern, echoing and magnifying every miniscule sound a thousandfold, making it impossible to discern any one sound from any other.
In my setting, null magic = no magic of any kind usable. Dead magic = psionics usable because it originates from within, other magic types only usable if you carry some sort of implement/energy source with you.
To implement antimagic in 4e in a "fair" way, I'd go with dead magic in all cases, and let the PCs have sufficient energy sources to use their abilities.