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Have they tackled Anti-Magic yet?
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<blockquote data-quote="Inigo Carmine" data-source="post: 4911041" data-attributes="member: 34044"><p>I think its a bad idea for reasons already mentioned higher in the thread. However, here's my two-cents if you're that determined:</p><p> </p><p>Don't flat-out deny arcane magic. Make it more difficult to use, or have some cost associated with it. For example: using a daily power requires you to make a DC [15 + Power Level] Knowledge Arcana check or you burn a healing surge. Or maybe instead it puts a save-ends daze on the caster (no arcana check to avoid), etc. You could modify the DC so that it makes it almost impossible to use one's highest level abilities unscathed, but still allows use of at-wills and lower level powers.</p><p> </p><p> </p><p>Reducing anyone to just basic attacks is not very fun, especially when the character has no recourse for avoiding it (ie, a roll).</p></blockquote><p></p>
[QUOTE="Inigo Carmine, post: 4911041, member: 34044"] I think its a bad idea for reasons already mentioned higher in the thread. However, here's my two-cents if you're that determined: Don't flat-out deny arcane magic. Make it more difficult to use, or have some cost associated with it. For example: using a daily power requires you to make a DC [15 + Power Level] Knowledge Arcana check or you burn a healing surge. Or maybe instead it puts a save-ends daze on the caster (no arcana check to avoid), etc. You could modify the DC so that it makes it almost impossible to use one's highest level abilities unscathed, but still allows use of at-wills and lower level powers. Reducing anyone to just basic attacks is not very fun, especially when the character has no recourse for avoiding it (ie, a roll). [/QUOTE]
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Community
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Have they tackled Anti-Magic yet?
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