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General Tabletop Discussion
*Pathfinder & Starfinder
Have they tackled Anti-Magic yet?
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<blockquote data-quote="Tony Vargas" data-source="post: 4911287" data-attributes="member: 996"><p>The /original/ Anti-Magic Shell was a magic-user spell, and it centered on the caster. The effect was quite absolute. The 3.5 version was positively watered-down.</p><p></p><p>You could bring back anti-magic shell as a high-level daily utility (or attack power?) that creates an aura around the caster in which arcane powers (including arcane rituals) cannot be used and which blocks line of effect for such powers. Alternately, it could be a ritual. Similar powers could be done for controllers of other power sources, similarly damping out thier own power source. It's the kind of thing that's not /entirely/ out of line for the controller role. And, abuse would be starkly limitted by the cancelation of your own powers. You could even require that, to use the anti-magic shell, you must posess only powers of a single source (the ritual/power requires such rarefied mastery that any dilution of your dedication makes it impossible to obtain), or, that a character with more than one power source creates an anti-magic shell that is efficacious against all of them (which'd be confusing for a wizard/fighter). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Hmmm.... actually, you could make it a little simpler than that. The aura could block line of effect for all powers with a source the caster knows a level 1+ power from - and all other creatures with such powers. When confronting other creatures with the same source, it's something of an unbreakable 'flag of truce.' You can't do anything to them, and vice-versa. You can position yourself to block attacks from affecting your allies. Again, sounding controller-apropriate. </p><p></p><p></p><p>You could, I suppose, also just use a variation on the Magic Circle ritual. Instead of keeping out a type of creature, it keeps out a power source.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 4911287, member: 996"] The /original/ Anti-Magic Shell was a magic-user spell, and it centered on the caster. The effect was quite absolute. The 3.5 version was positively watered-down. You could bring back anti-magic shell as a high-level daily utility (or attack power?) that creates an aura around the caster in which arcane powers (including arcane rituals) cannot be used and which blocks line of effect for such powers. Alternately, it could be a ritual. Similar powers could be done for controllers of other power sources, similarly damping out thier own power source. It's the kind of thing that's not /entirely/ out of line for the controller role. And, abuse would be starkly limitted by the cancelation of your own powers. You could even require that, to use the anti-magic shell, you must posess only powers of a single source (the ritual/power requires such rarefied mastery that any dilution of your dedication makes it impossible to obtain), or, that a character with more than one power source creates an anti-magic shell that is efficacious against all of them (which'd be confusing for a wizard/fighter). ;) Hmmm.... actually, you could make it a little simpler than that. The aura could block line of effect for all powers with a source the caster knows a level 1+ power from - and all other creatures with such powers. When confronting other creatures with the same source, it's something of an unbreakable 'flag of truce.' You can't do anything to them, and vice-versa. You can position yourself to block attacks from affecting your allies. Again, sounding controller-apropriate. You could, I suppose, also just use a variation on the Magic Circle ritual. Instead of keeping out a type of creature, it keeps out a power source. [/QUOTE]
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Have they tackled Anti-Magic yet?
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