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*Pathfinder & Starfinder
Have they tackled Anti-Magic yet?
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<blockquote data-quote="Rothe_" data-source="post: 4915262" data-attributes="member: 84765"><p>I actually read this in a different way. Originally the DM makes an adventure for the party at 8th level. Then he runs it. Result is TPK. This may, or may not, be a mistake from the DM. It can just be poor luck on behalf of the PC's. </p><p></p><p>Now, the DM runs the same adventure for the new party. New adventurers enter the same dungeon. The players had a chance to make characters according to what they saw the last time, but perhaps they just go with what they want to play in general.</p><p></p><p>This is fair to me. I'd do the same thing. I might try to avoid impossible situations later on (just to check that they don't need some very specific thing to advance that they don't have), since having TPK twice in a row might be really bad for any kind of plot and it gets repetitive since the PC's have to pass through encounters that they have already played. The best thing would be to somehow insert the new party in the same spot (roughly) in the adventure and continue with the adventure plot line from there.</p></blockquote><p></p>
[QUOTE="Rothe_, post: 4915262, member: 84765"] I actually read this in a different way. Originally the DM makes an adventure for the party at 8th level. Then he runs it. Result is TPK. This may, or may not, be a mistake from the DM. It can just be poor luck on behalf of the PC's. Now, the DM runs the same adventure for the new party. New adventurers enter the same dungeon. The players had a chance to make characters according to what they saw the last time, but perhaps they just go with what they want to play in general. This is fair to me. I'd do the same thing. I might try to avoid impossible situations later on (just to check that they don't need some very specific thing to advance that they don't have), since having TPK twice in a row might be really bad for any kind of plot and it gets repetitive since the PC's have to pass through encounters that they have already played. The best thing would be to somehow insert the new party in the same spot (roughly) in the adventure and continue with the adventure plot line from there. [/QUOTE]
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Have they tackled Anti-Magic yet?
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