Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Have they tackled Anti-Magic yet?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 4919652" data-attributes="member: 996"><p>True. Which is a strong argument /for/ leaving things like Magic Circle or Anti-Magic Shell or whatever in the game. The DM can screw any player just as hard as he likes, with or without the inclusion of some ritual or other. So, why exclude some classic spell out of fear some DM might 'abuse' it? Game balance is on the player end. It keeps the PCs relatively equal in the spotlight, and able to participate meaningfully in the same challenge. Game balance isn't an issue for the DM, he can imbalance the game just as much as he likes on a whim.</p><p></p><p></p><p>A more cogent consideration is the role played by the spell in the past vs what it would be good for, now. In prior eds, magic was extremely powerful, arbitrary, and vital to virtually all characters (if not thier own spells, then thier magic items). Whipping out an anti-magic shell would defeat magic in a pyrric way, since yours was also negated. In 4e, magic is part of the treadmill, but you can always compensate if you don't want to include as much of it, and PC magical powers are not substantially more potent than non-magical ones (more versatile, perhaps). Losing magic, for any character who doesen't posess magical powers, himself, is not devestating, and cancelling enemy magic may often not be that great an advantage.</p><p></p><p>Thus, something like the old Anti-Magic Shell would be less powerful, and more situational, than it was in the past. A character able to use it would forfiet virtually all of his powers for doing so, and would not negate that great a portion of that many monster's powers. In some situations, it might be great, but probably not in most encouters. A high-level daily wizard utility version might be perfectly reasonable. To prevent abuse, a preq like "You must be a single-class Wizard," might be a good idea, that way a Martial McWizard couldn't swap it in and use it to hose magical threats.</p><p></p><p>As a more general anti-(insert source) ritual, it could be more problematic - but, done carefully, no more so than Magic Circle (which is fairly problematic, IMHO, but that's another thread).</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 4919652, member: 996"] True. Which is a strong argument /for/ leaving things like Magic Circle or Anti-Magic Shell or whatever in the game. The DM can screw any player just as hard as he likes, with or without the inclusion of some ritual or other. So, why exclude some classic spell out of fear some DM might 'abuse' it? Game balance is on the player end. It keeps the PCs relatively equal in the spotlight, and able to participate meaningfully in the same challenge. Game balance isn't an issue for the DM, he can imbalance the game just as much as he likes on a whim. A more cogent consideration is the role played by the spell in the past vs what it would be good for, now. In prior eds, magic was extremely powerful, arbitrary, and vital to virtually all characters (if not thier own spells, then thier magic items). Whipping out an anti-magic shell would defeat magic in a pyrric way, since yours was also negated. In 4e, magic is part of the treadmill, but you can always compensate if you don't want to include as much of it, and PC magical powers are not substantially more potent than non-magical ones (more versatile, perhaps). Losing magic, for any character who doesen't posess magical powers, himself, is not devestating, and cancelling enemy magic may often not be that great an advantage. Thus, something like the old Anti-Magic Shell would be less powerful, and more situational, than it was in the past. A character able to use it would forfiet virtually all of his powers for doing so, and would not negate that great a portion of that many monster's powers. In some situations, it might be great, but probably not in most encouters. A high-level daily wizard utility version might be perfectly reasonable. To prevent abuse, a preq like "You must be a single-class Wizard," might be a good idea, that way a Martial McWizard couldn't swap it in and use it to hose magical threats. As a more general anti-(insert source) ritual, it could be more problematic - but, done carefully, no more so than Magic Circle (which is fairly problematic, IMHO, but that's another thread). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Have they tackled Anti-Magic yet?
Top