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Have you actually read the 5e DMG?
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<blockquote data-quote="dave2008" data-source="post: 7975657" data-attributes="member: 83242"><p>I constrain my players to 30 seconds per turn (declare, roll attack, roll damage all in 30s), I generally do each monster in 15-20 seconds. That means a 4 v 4 fight can takes about 3 minutes per round or 10 minutes or less for the entire combat. I don't have an issue with time wasted, IMO. However, the benefit of using individual initiative (when I do it) is that it is more dynamic. If player A resolves her actions and monster 1 resolves its actions after play A and then player B has to resolve his actions. That gives player B roughly 15 seconds to think about what they are doing. However, if it goes player A then monsters 1-4, that gives player B 1 minute to think about what they are doing (or get distracted). I find that when I use individual initiative, everyone tends to stay a bit more engaged and the combats are more dynamic. Also, if monsters 1-4 act between player A & B, player B may be dead before it gets to act. So that is the benefit I have noticed in our group. Obviously your experience is different. That is a beautiful thing about D&D, we are all playing a different game to some extent.</p><p></p><p>FYI, I actually tend to have the opposite issue and strive to make fights last longer.</p></blockquote><p></p>
[QUOTE="dave2008, post: 7975657, member: 83242"] I constrain my players to 30 seconds per turn (declare, roll attack, roll damage all in 30s), I generally do each monster in 15-20 seconds. That means a 4 v 4 fight can takes about 3 minutes per round or 10 minutes or less for the entire combat. I don't have an issue with time wasted, IMO. However, the benefit of using individual initiative (when I do it) is that it is more dynamic. If player A resolves her actions and monster 1 resolves its actions after play A and then player B has to resolve his actions. That gives player B roughly 15 seconds to think about what they are doing. However, if it goes player A then monsters 1-4, that gives player B 1 minute to think about what they are doing (or get distracted). I find that when I use individual initiative, everyone tends to stay a bit more engaged and the combats are more dynamic. Also, if monsters 1-4 act between player A & B, player B may be dead before it gets to act. So that is the benefit I have noticed in our group. Obviously your experience is different. That is a beautiful thing about D&D, we are all playing a different game to some extent. FYI, I actually tend to have the opposite issue and strive to make fights last longer. [/QUOTE]
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