5E Have you actually read the 5e DMG?

Have you read the 5e DMG attentively from cover to cover?

  • Yes, I read the DMG from cover to cover as a DM

    Votes: 101 57.4%
  • I only read the portions I need as a DM and discover the rules over time

    Votes: 69 39.2%
  • I don't read the DMG because I'm a player

    Votes: 7 4.0%
  • I read the DMG even though I'm a player

    Votes: 6 3.4%
  • No but my DM informed me of all the available choices

    Votes: 0 0.0%
  • No but my DM informs me of the choices available in his/her campaign.

    Votes: 2 1.1%

  • Total voters
    176

atanakar

Hero
Seems like a lot of people are discovering all the fun additional and optional rules of the 5e DMG. A DM can really customize his game considerably. Have you read the 5e DMG attentively from cover to cover?
 

Charlaquin

Goblin Queen
I voted cover to cover because I did sit down and go through each section in the DMG in the order they appeared. But there were portions in many sections that I skimmed.
 

tetrasodium

Adventurer
Yes but the optional rules are often lacking & in many cases massively imbalanced without gigantic rewrites of 5e due to missing supporting structures when a variant rule could have easily taken care of converting hat structure to the current 5e in a sentence or two. Look at the discussion regarding flanking facing & aoO's in this relevant thread as one example. Gritty realism screwing short/long rest class balance & doing the opposite of what it aims to do by turning magic items normally intended to be used sparingly across 6-8 encounter days into at will cantrips unless the GM starts rebuilding all kinds of stuff.
 

JeffB

Legend
For 5E?
I've read mostly the optional rules/variants sections in the very back and utilize the magic item descriptions as needed,. The rest of it is not terribly good or all that useful for me. It's not as bad as the 3E DMG, but.....

The 4E DMG, I read cover to cover. 2E and 1E too, though it's been many moons.
 

iserith

Magic Wordsmith
Yes, cover to cover, and I was annoyed it didn't come out at the same time as the PHB so that I could think about how I was going to run the game with all of the material I needed.
 

dnd4vr

Tactical Studies Rules - The Original Game Wizards
Well, I would have liked an option between cover-to-cover and I read sections as needed, but I voted for the second option since it was closer.

I read most of it, skipping pretty much all of part 1 on world-building and half of part 2 since I am already good without reading that material. I started at chapter 5 and read all the rest.

I was actually really annoyed that the first 30% was IMO wasted space. I'm sure some people got value out of page 1-99, but not me.
 

Nebulous

Hero
I've never read the whole thing. The whole introduction about "building your own worlds" never appealed to since I've been running (and really liking) the premade 5e campaigns. I read over the optional rules; some were good, but many of them seemed poorly thought out or simplistic to the point of uselessness.
 
Well, I would have liked an option between cover-to-cover and I read sections as needed, but I voted for the second option since it was closer.

I read most of it, skipping pretty much all of part 1 on world-building and half of part 2 since I am already good without reading that material. I started at chapter 5 and read all the rest.

I was actually really annoyed that the first 30% was IMO wasted space. I'm sure some people got value out of page 1-99, but not me.
The core set has always largely been 2.5 books at most. (With the possible exception of 1e).

I think Castles and Crusades did the right thing by putting all their magic items in the monster book so that GM's book was entirely optional.
 

Panda-s1

Scruffy and Determined
I read it as a player 'cause I want to ruin d&d mwa ha haha 'cause at one point I was interested in running. idk why but the 3.5 dmg felt like getting a little salami as a treat while 5e just gives me the whole salami.
 
I read it cover to cover, but not in order. I started looking at thing important to the type of campaign I was going to run, then went back and read everything else. Just like when I read the 1E DMG, the magic items are by far the most monotonous.
 

Sword of Spirit

Adventurer
I mostly spent time using the tables to create random dungeons and feeling a bit cheated in that there is no random encounter table for city streets.
There is one in there (can’t look up the page at the moment), but it is broken. It uses the d12+d8 method (which I like), but they forgot to weight the results—they are just in alphabetical order. Needless to say, that makes it useless unless you fix it.
 
I read it as a player 'cause I want to ruin d&d mwa ha haha 'cause at one point I was interested in running. idk why but the 3.5 dmg felt like getting a little salami as a treat while 5e just gives me the whole salami.
From memory (which may be wrong) the 3.0 one was pretty good while the 3.5 one was mostly a waste of paper.
 

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