5E Have you actually read the 5e DMG?

Have you read the 5e DMG attentively from cover to cover?

  • Yes, I read the DMG from cover to cover as a DM

    Votes: 101 57.4%
  • I only read the portions I need as a DM and discover the rules over time

    Votes: 69 39.2%
  • I don't read the DMG because I'm a player

    Votes: 7 4.0%
  • I read the DMG even though I'm a player

    Votes: 6 3.4%
  • No but my DM informed me of all the available choices

    Votes: 0 0.0%
  • No but my DM informs me of the choices available in his/her campaign.

    Votes: 2 1.1%

  • Total voters
    176

cbwjm

I can add a custom title.
I'm mostly certain I've read it cover to cover, though some of that might have been skimming (in particular I would have skimmed over most of the magical items, I can look back at them when I'm looking up loot for an adventure) and I didn't necessarily read the chapters in order but instead picked out chapters to read depending on what I felt like reading. The thing is, most of what is in there I likely read right when I first got it so that now much of it would be forgotten or half remembered.
 

Maestrino

Explorer
Read it cover to cover once as a player before I had run any games. (I'm pretty good at separating what my character would know from what I know...) Then I read it cover-to-cover again in prep to run my first campaign.
 

Waterbizkit

Explorer
I've read it cover-to-cover more than a few times. Same with the PHB and the MM... and whatever supplements I plan on using like Volo's, Xanathar's and Mordenkainen's. It's just something I like to do. The more I read, the more I can commit to memory and the more I can recall without touching a book the better I feel about my DMing. I've done this for 3e/3.5e, 4e and 5e. Basically every edition I've been a DM instead of a player.

To be clear, I don't have an eidetic memory or anything special like that and I love to improv. I can improv whole sessions and have. But... I feel more comfortable doing that kind of thing the more I have committed to memory and the less I need to reach for a book. It's a personal thing, that's all, and believe me I still have to reach for a book here & there.

Anyway, to each their own, but I read the books in their entirety because I just like it.
 

Ulfgeir

Explorer
Haven't read it (but I have checked out the stuff on magical items). I am a player. Of course, I haven't exactly read the PHB from cover to cover either, but I have read the parts that were relevant to the characters that I played.
 
I think we need a few more voting options for being a DM and having not read it, barely read it, skimmed it, etc.

Personally I'm often a DM and started reading it cover to cover, gave up after two chapters or so, and have just looked at other stuff intermittently since. At this point I've probably read about 75% of the magical items and other rewards chapter looking up various things (usually just as a guideline for making up stuff) and I occasionally reference the vehicle rules and 2 or 3 of the random tables. Otherwise I've hardly ever used it.

I think I actually use it more often when I'm a player and the DM made a ruling they were uncertain of and don't want to derail the game looking up WotC's recommendation themself.
 

MoonSong

Rules-lawyering drama queen but not a munchkin
I think we need a few more voting options for being a DM and having not read it, barely read it, skimmed it, etc.
I don't even own it yet. I've been meaning to get it, but whenever I gather the money, something more interesting comes out and I end up getting it instead. Honestly I've been doing well with the basic rules +Xanathar. At this point the only reason to get it is to complete the core books.
 

Panda-s1

Scruffy and Determined
From memory (which may be wrong) the 3.0 one was pretty good while the 3.5 one was mostly a waste of paper.
I never really looked through the 3.0 dmg, it felt kinda useless by the time I started playing 3.5.

but idk it's kind of a content issue, 3.5 is like "a katana is a masterwork longsword" yeah w/e, 5e is like "here are ideas for alternate types of currency" OH YES this is the shit this is what I'm here for give me these weird worldbuilding ideas.
 

ad_hoc

Hero
I voted cover to cover because I did sit down and go through each section in the DMG in the order they appeared. But there were portions in many sections that I skimmed.
Was going to say the same thing. Wasn't sure how to vote. There are some areas I just don't feel the need to read fully if I'm not running a campaign that involves it.
 

Jacob Lewis

The One with the Force
Like others, I have been through five editions of the same game, plus a number of spinoffs and variants. For almost four decades, I have read, played, discussed, argued, and shared advice from a large number of sources and materials, including blogs, forums, videos, magazines, and table groups.

So when I looked through the 5e DMG for the first time, I was underwhelmed, to say the least. Needless to say, I have not felt any compulsion to open it since except on the rare occasion I needed to reference a particular rule or item. But as far as being innovative or inspiring, I find myself looking more often at pevious editions (particularly 4th Edition stuff), articles and videos from alternate sources, or other game system guides for GMs.

This thread, however, got me curious enough to see if I was missing something. I hadn't cracked the book open in a long time, so I looked over it again when I had some time to kill. As it turns out, nothing had changed and I still felt the same way.

However, I now recognize that the book is a collection of some of the best advice learned through all the years of design, development, and practice with the game through every iteration since the beginning. For someone like myself, it doesn't really offer a lot of new or innovative ideas. But for newcomers, new DMs, and even lapsed players, it provides a solid, stable foundation of advice and tips learned from the past, adapted for the present, and should be carried forward into the future. ;)
 

JeffB

Legend
However, I now recognize that the book is a collection of some of the best advice learned through all the years of design, development, and practice with the game through every iteration since the beginning. For someone like myself, it doesn't really offer a lot of new or innovative ideas. But for newcomers, new DMs, and even lapsed players, it provides a solid, stable foundation of advice and tips learned from the past, adapted for the present, and should be carried forward into the future. ;)
.

I agree, for someone new(er), it's a very good DMG. Not quite as good for complete new folks as the 4E DMG*, but very good nonetheless.


* And if you look very carefully, they lifted some bits for the 5E DMG from the 4E DMG, verbatim
 
And if you look very carefully, they lifted some bits for the 5E DMG from the 4E DMG, verbatim
I've seen this in quite a few places throughout the editions, FR sourcebooks being the worst. As far as the DMG I read bits and pieces (same with the PHB) as it seemed once I started reading them, except for the parts that were blatantly new, most entries it seemed I'd read it somewhere before in one iteration or another. The one time I did try and read the PHB from cover to cover I was bored to tears halfway through the class section. Monster Manual I've briefly skimmed on multiple occasions, I just mostly concentrate on whatever creature Im using for an adventure I'm writing.
 

HarbingerX

Rob Of The North
I think the 5e DMG is full of great advice and useful tips. As is usual with DMG's, you don't really need it most of the time other than for the treasure section. But it is a good idea to peruse through it as you may be surprised at what they've included.

4e did have a great DMG for learning how to run the game, I just didn't find the system fun to play.
 

Panda-s1

Scruffy and Determined
* And if you look very carefully, they lifted some bits for the 5E DMG from the 4E DMG, verbatim
idk though, I came to realize some bits of the 4e dmg were lifted from the 3.5 dmg2 lol. in fact I felt like dmg2 was the precursor to the 4e dmg.
 

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