5E Have you actually read the 5e DMG?

Have you read the 5e DMG attentively from cover to cover?

  • Yes, I read the DMG from cover to cover as a DM

    Votes: 101 57.4%
  • I only read the portions I need as a DM and discover the rules over time

    Votes: 69 39.2%
  • I don't read the DMG because I'm a player

    Votes: 7 4.0%
  • I read the DMG even though I'm a player

    Votes: 6 3.4%
  • No but my DM informed me of all the available choices

    Votes: 0 0.0%
  • No but my DM informs me of the choices available in his/her campaign.

    Votes: 2 1.1%

  • Total voters
    176

Tallifer

Adventurer
My players insisted I run 5E. I told them straight up: you can make your characters with 5E, but expect me to fall back on 4E and OSR 1/2 the time. They like my adventures enough to put up with it :D
 

JeffB

Legend
My players insisted I run 5E. I told them straight up: you can make your characters with 5E, but expect me to fall back on 4E and OSR 1/2 the time. They like my adventures enough to put up with it :D
The Basic Rules are free.

That said, if everyone is having fun, that is all that matters. I'll ignore half the rules in every game if it gets in the way of the fun.
 

Hussar

Legend
I'm pretty sure I haven't read the PHB cover to cover either. And that freaking index is the bane of my existence. If you've got access to the internet during play though, pretty much any question is a google search away for an answer.
 

Ringtail

World Traveller
I read only what I needed at a given time but since its release I've probably read the whole thing, just not cover to cover. (Sans the Magic Item descriptions)

I like the world building stuff, though if you are experienced in this or already have a world it isn't that useful. Adventure creation seemed. . . fine, though if I create my own adventures I hardly use it. (I use the Lazy DM method from Sly Flourish.) Encounter building is garbage. Way too complex and the balance doesn't work anyway. Treasure tables are good.

Optional rules are. . . meh, hit or miss. I've never liked any of the optional rules about damage or healing as they seem to mess up the game. We used to use Massive Damage for a little while but it seemed OP and so it fell out of favor, getting used rarely. Both of my groups use flanking and when I DM, I use all the optional combat moves like Shoves/Tumbles/Overrun though most of my players seem to forget they exist and frankly aside from a few niche situations (a chokepoint or a sharp drop) they don't seem useful.

Overall I don't care for the DMG too much. Its my least used book and is only frequently referenced for Magic Items.
 

jasper

Rotten DM
I am not changing my vote but due to the lockdown:; I did just finish reading from cover to cover. ALL NEW DMS should read it cover to cover as it has some great ideas for beginner dms. US OLD FARTs just need to read up on the magic items and a few other chapters. It does a lot of book dropping in some places. However, some of the suggestions for new people have been covered better than the small write ups. It does not contain exact details like the 1E DMG did with castle building. (Suggest new dms review the castle building cost from the 1E and make changes. )
I did learn I have not been running broom of flying correctly. It had a 200 pds limit for the 50 foot speed.
 

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