D&D General Has 5e become noise?

I like a lot about LU A5E, in fact the best part was when we first switched to it and broke from all the horde of 5e content that had built up. "Just use these core books!" But now we've been playing A5E for 2-3 years, and we've built up our trove of supplemental A5E 1pp and 3pp content.. and it's just so much :'D Now it's all bloated and weighty, there's so much broken-OP stuff that makes my life as a DM a pain (I literally can't stop the berserker without killing every other party member 4x over, who decided that an archetype giving berserker prof in mental saves was a good idea?!). Anyway, content bloat. It happens to the best of us. We do this to ourselves, it feels like.
See, this isn't a problem for me, because I like content, and don't believe in bloat. I've never understood some people's desire that there be less content. Just use what you like, or don't.
 

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See, this isn't a problem for me, because I like content, and don't believe in bloat. I've never understood some people's desire that there be less content. Just use what you like, or don't.
The trouble is that I don't balance-check every option in every 1pp/3pp book that myself or my players pick up. When making characters my players do check with me if there's a new book/class/feat/etc that they're looking at playing, but even if something raises an eyebrow I typically don't want to just shoot it down, because I figure "this designer knows what they're doing, maybe it just looks a lot more broken on paper than it'll be in play." Nope, turns out it's way overpowered, and now I have to either do the design work myself to nerf the problematic features, or the player has to change their character's subclass/archetype/heritage/etc, which can be jarring.

So the more content that you have in the character options pool, the more likely it is that there'll be inevitable power creep (or leap), or some mechanics get extra wonky interacting with one-another, and that's just more work to make it right. You don't want to disappoint players either, but if their character is so powerful that the rest of the party gets toasted just so I can try to challenge the OP PC, that's no fun for the rest of the aforementioned roasty-toasty party 😅
 

WotC itself has been only producing a trickle of product, the 3PP scene is where all the options and action is happening. I find it very interesting these days how much 3PP stuff is now available through D&D Beyond - seems like a regular stream over the drip of WotC itself.

Personally, I'm pretty saturated with 5E product. Much of the stuff I've been getting for 5E lately has been for my wife and her campaign. I've gotten to the point where I'm looking at other systems entirely or reprints of historical (early or non-TSR) products (such as Caverns of Thracia for 5E).
 

The trouble is that I don't balance-check every option in every 1pp/3pp book that myself or my players pick up. When making characters my players do check with me if there's a new book/class/feat/etc that they're looking at playing, but even if something raises an eyebrow I typically don't want to just shoot it down, because I figure "this designer knows what they're doing, maybe it just looks a lot more broken on paper than it'll be in play." Nope, turns out it's way overpowered, and now I have to either do the design work myself to nerf the problematic features, or the player has to change their character's subclass/archetype/heritage/etc, which can be jarring.

So the more content that you have in the character options pool, the more likely it is that there'll be inevitable power creep (or leap), or some mechanics get extra wonky interacting with one-another, and that's just more work to make it right. You don't want to disappoint players either, but if their character is so powerful that the rest of the party gets toasted just so I can try to challenge the OP PC, that's no fun for the rest of the aforementioned roasty-toasty party 😅
Using DDB pretty much eliminates this problem. I just toggle on what I want available and toggle off the rest. Letting players use whatever 3PP they can find sounds like it could be a lot of work (not for most of my players because they could care less about the rules and just rely on me to know them).
 

So you have no interest in the hobby or the industry beyond 5e?
You know actually now that I think about it, as far as adventure modules go I've used content from 2nd edition, 3rd edition, 4th edition, plus Pathfinder, and just converted the monsters, magic items, spells, etc, into 5e versions.

Good story arcs are independent of game rules so really everything is on the table, but I'm definitely only interested in homebrewing off the base 5.5e 2024 rules
 

You’re the opposite of me. The anti-me. I can’t remember the last time I used a WotC 5E book, but it is certainly measured in years. I’m just more interested in the different stuff third parties create.
Same here but I'd call it more of a "bored with bland content that WotC publishes" versus "exhausted by overwhelming amount content WotC publishes"
 


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