MarkB
Legend
All the magic item descriptions is pretty much all I've read of it in any detail.I mean, I've read all the rules parts, but I'm not going to read every magic item description, etc.
All the magic item descriptions is pretty much all I've read of it in any detail.I mean, I've read all the rules parts, but I'm not going to read every magic item description, etc.
I've never read the whole thing. The whole introduction about "building your own worlds" never appealed to since I've been running (and really liking) the premade 5e campaigns. I read over the optional rules; some were good, but many of them seemed poorly thought out or simplistic to the point of uselessness.
also there is a good chance you read it or it's spirit in prior editions.I’ve not read it cover to cover because section 1 is ridiculously boring.
First DMG for me. It didn’t help that some of the pages were still joined together, but the content wasn’t intriguing enough to separate them. Section 3 is awesome and should be section 1. I’ve argued before that the sections are in precisely the wrong order.also there is a good chance you read it or it's spirit in prior editions.
I've never read the whole thing cover to cover. But I think it's one of the best DMGs ever written, and could potentially give the 1e DMG a run for its money. It's a very good DMG for new DMs, and there's some stuff in there that I feel is edition neutral enough to use with any version of the game. Didn't bother reading the magic item descriptions though, they're the same items in my 2e and 3e guides, so I know what they do already.