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Have you become disillusioned with 3rd edition?
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<blockquote data-quote="StupidSmurf" data-source="post: 2609033" data-attributes="member: 35893"><p>There's just one problem I have regarding 3.5's release. It happened so soon, relatively speaking, and supposedly it was because there were flaws in 3.0 that really needed to be corrected ASAP. OK fine..well...if the problems were so danged glaring that they necessitated a 3.5, then wouldn't these problems have been found during 3.0 playtesting? Isn't that what playtesting is about/for? To find the holes and imbalances and rectify them BEFORE the fershlugginer thing goes to print? If anyone can shed light on this, I'd be right appreciative.</p><p></p><p>Here are the three things in 3.5 that I can think of at the top of my head, that I've "overridden."</p><p></p><p>Identify spell: Why was this de-powered so that you can only ID one item, regardless of the caster's level. This is stupid. I put it back as "one item per level".</p><p></p><p>Armor sizing: Magic armor sizes to fit. Period. That's one of the reasons why it's frickin' magic!</p><p></p><p>Small race weapons: Gee whiz, aren't there already enough things to factor in for attacks, defense, spells, movement, and going to the bathroom? Nope, sorry...one weapon damage for all races wielding it. Explanation for how a gnome can get the same benefit out of a short sword that a human can? Part of a gnome's upbringing is learning the Secret Ways of Gnome Fighting, the techniques taught to each generation that lets them compensate for their smaller stature and get the same hackin' goodness out of a weapon. In a setting where the dead can come back to life, people can disappear and reappear in a spot 1000 miles away, and bad guys can be turned into hamsters with the right spell, my explanation fits in rather well. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="StupidSmurf, post: 2609033, member: 35893"] There's just one problem I have regarding 3.5's release. It happened so soon, relatively speaking, and supposedly it was because there were flaws in 3.0 that really needed to be corrected ASAP. OK fine..well...if the problems were so danged glaring that they necessitated a 3.5, then wouldn't these problems have been found during 3.0 playtesting? Isn't that what playtesting is about/for? To find the holes and imbalances and rectify them BEFORE the fershlugginer thing goes to print? If anyone can shed light on this, I'd be right appreciative. Here are the three things in 3.5 that I can think of at the top of my head, that I've "overridden." Identify spell: Why was this de-powered so that you can only ID one item, regardless of the caster's level. This is stupid. I put it back as "one item per level". Armor sizing: Magic armor sizes to fit. Period. That's one of the reasons why it's frickin' magic! Small race weapons: Gee whiz, aren't there already enough things to factor in for attacks, defense, spells, movement, and going to the bathroom? Nope, sorry...one weapon damage for all races wielding it. Explanation for how a gnome can get the same benefit out of a short sword that a human can? Part of a gnome's upbringing is learning the Secret Ways of Gnome Fighting, the techniques taught to each generation that lets them compensate for their smaller stature and get the same hackin' goodness out of a weapon. In a setting where the dead can come back to life, people can disappear and reappear in a spot 1000 miles away, and bad guys can be turned into hamsters with the right spell, my explanation fits in rather well. ;) [/QUOTE]
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