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Have you been disillusioned by Eberron?
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<blockquote data-quote="I'm A Banana" data-source="post: 2419150" data-attributes="member: 2067"><p>And how many Eberron products have you seen encouraging that gameplay? That is part of Eberron's problem, to be sure. The breadth harms its deapth.</p><p></p><p>But more than that, if I uncover something in the jungles of Xen'drik it reveals something about the giants, something about the drow, something about the history of something distant and of merely academic interest. If I uncover something in FR, it reveals something about the entire universe, the way the forces of magical nature work, the lost history of every PC and every race in the setting. It taps the supernatural history of the entire campaign setting, and resonates deeply from the poor to the rich, changing the way the world is viewed and the very underpinnings of society. That ancient secret, forgotten to the ages and defended by wierd and wild magicks, is exactly what FR is about. </p><p></p><p>Nothing I can uncover in Xen'drik is going to get me closer to what this CS is about, what it offers. It can be a fun adventure, but it'd be a fun adventure no matter what map I used or what races inhabited the jungle. </p><p></p><p>It *could* get me closer to what Eberron is about, closer to what makes Eberron special rather than just a generic setting for adventure. But so far as the support for the setting has been concerned, it doesn't. The support has been saying "You can do anything in Eberron!" but it hasn't told me what Eberron offers that makes me want to do anything in it as opposed to somewhere else.</p><p></p><p>Campaign settings are a dime a dozen. Eberron has potential, it just hasn't been used very well yet. That jungle adventure in Xen'drik could be something unique and revelatory about the nature of Eberron itself (and would be different from an FR adventure doing the same thing). But so far as the support has been concerned, it seems more important to show that your campaign fits into Eberron that showing what Eberron can add to your campaign. Anyone can do a desert exploration adventure. It takes a campaign setting to make that meaningful in a global sense, and that global meaning should be different from setting to setting.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2419150, member: 2067"] And how many Eberron products have you seen encouraging that gameplay? That is part of Eberron's problem, to be sure. The breadth harms its deapth. But more than that, if I uncover something in the jungles of Xen'drik it reveals something about the giants, something about the drow, something about the history of something distant and of merely academic interest. If I uncover something in FR, it reveals something about the entire universe, the way the forces of magical nature work, the lost history of every PC and every race in the setting. It taps the supernatural history of the entire campaign setting, and resonates deeply from the poor to the rich, changing the way the world is viewed and the very underpinnings of society. That ancient secret, forgotten to the ages and defended by wierd and wild magicks, is exactly what FR is about. Nothing I can uncover in Xen'drik is going to get me closer to what this CS is about, what it offers. It can be a fun adventure, but it'd be a fun adventure no matter what map I used or what races inhabited the jungle. It *could* get me closer to what Eberron is about, closer to what makes Eberron special rather than just a generic setting for adventure. But so far as the support for the setting has been concerned, it doesn't. The support has been saying "You can do anything in Eberron!" but it hasn't told me what Eberron offers that makes me want to do anything in it as opposed to somewhere else. Campaign settings are a dime a dozen. Eberron has potential, it just hasn't been used very well yet. That jungle adventure in Xen'drik could be something unique and revelatory about the nature of Eberron itself (and would be different from an FR adventure doing the same thing). But so far as the support has been concerned, it seems more important to show that your campaign fits into Eberron that showing what Eberron can add to your campaign. Anyone can do a desert exploration adventure. It takes a campaign setting to make that meaningful in a global sense, and that global meaning should be different from setting to setting. [/QUOTE]
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