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Have you been disillusioned by Eberron?
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<blockquote data-quote="Graf" data-source="post: 2423069" data-attributes="member: 3087"><p>Eberron continues to be the most DM & Player friendly setting I've run into in a while (since the Scarred Lands really). </p><p>Its new enough that the material is not overwhelming in quantity. It uses Core DnD with very few changes, so adventures from other settings can be plugged in with ease. I haven't run across anything that is contradictory to the basic story premise.</p><p>One of my players bought the Keith Baker book novel and liked it.</p><p></p><p>Setting fatigue -does- set in when you are running a game every week, but its not disillusionment.</p><p></p><p></p><p></p><p>Eberron's handling of psionics is -perfect- given the current political (for lack of a better word) situation between the pro- and against- groups of DnD players. (The handling of it in the Scarred Lands was too)</p><p>Example: I like psionics; I enjoy having it in the world as an option. My players hate it and want it minimized. Eberron deftly threads the needle to allow psionics while making sure that players and their DMs can basically ignore it (unless the DM forces it on them) without having to do any re-writes. But it –is- there.</p><p></p><p>The decision to tie psionics to a specific race (who number very very few in the main area of the game world) and is very important in a far off place in the world the PCs will probably never go to unless they want to. So it exists, it is uncommon, there are strong reasons for why psions don't advertise their presence and most of them are (from fluff in the Races of Eberron) involved in a quixotic mission to change some far off plane's composition.</p><p></p><p>Brilliantly handled to my mind.</p><p></p><p>[Edits: Spelling/layout]</p></blockquote><p></p>
[QUOTE="Graf, post: 2423069, member: 3087"] Eberron continues to be the most DM & Player friendly setting I've run into in a while (since the Scarred Lands really). Its new enough that the material is not overwhelming in quantity. It uses Core DnD with very few changes, so adventures from other settings can be plugged in with ease. I haven't run across anything that is contradictory to the basic story premise. One of my players bought the Keith Baker book novel and liked it. Setting fatigue -does- set in when you are running a game every week, but its not disillusionment. Eberron's handling of psionics is -perfect- given the current political (for lack of a better word) situation between the pro- and against- groups of DnD players. (The handling of it in the Scarred Lands was too) Example: I like psionics; I enjoy having it in the world as an option. My players hate it and want it minimized. Eberron deftly threads the needle to allow psionics while making sure that players and their DMs can basically ignore it (unless the DM forces it on them) without having to do any re-writes. But it –is- there. The decision to tie psionics to a specific race (who number very very few in the main area of the game world) and is very important in a far off place in the world the PCs will probably never go to unless they want to. So it exists, it is uncommon, there are strong reasons for why psions don't advertise their presence and most of them are (from fluff in the Races of Eberron) involved in a quixotic mission to change some far off plane's composition. Brilliantly handled to my mind. [Edits: Spelling/layout] [/QUOTE]
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