Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Have you been disillusioned by Eberron?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Graf" data-source="post: 2426150" data-attributes="member: 3087"><p>I also want more about Q'B.... though I don't know that it needs it. I see it as basically being Deadwood-in-DnD. Plunk down a crazed border town (Diamond Lake?) and you are good to go.</p><p></p><p></p><p>I also was getting strong Russian influences, but the prevalence of death cults, undead warriors and the war colleges has made it hard for me to nail down what it would be like. My hope is that Five Nations really drills down into it.</p><p></p><p></p><p>The plains halfling thing thrills me. I think the region is super strong, both because the PCs can travel freely, the most powerful people are a clan of innkeepers, dinosaur riding is cool, and so forth. Shame its not in Five Nations.</p><p></p><p></p><p>I found this area the hardest to grasp... It is hard for me not to see any campaign set here as "the last half hour of a Call of Cthulhu campaign, on repeat".</p><p></p><p></p><p>This sounds very interesting. Is there an archive availible?</p><p></p><p></p><p>Like JD said I think we have a winner. I like the idea that the game has legs and can run and run and run and then when it ends another campaign can start in the same world and the same NPCs (or even PCs) can make cameo appearances.</p><p></p><p>-Not- to be aggressive but I feel that deciding those kinds of things in advance (its in Carceri, it will go on for a finite time, the characters will be changed, the primary themes will be freedom, and bondage) limits players abilities to help contribute to the story freely.</p><p></p><p>On the other hand... I've become a bit of a slacker as a DM. I want player input into the world, I encourage it and I try to use it to keep the game fresh and people involved. I can't do the mental heavy lifting of creating an entire themed campaign every couple of months.</p><p></p><p>I have to admit that I wouldn't include this as "Homebrewing". Taking an existing, heavily-detailed, setting (Planescape I'm assuming) and blowing up on a specific area is precisely the kind of thing that I see as standing in opposition to Homebrewing. (but that's another conversation)</p><p></p><p></p><p></p><p>Its funny but the reason why I'm soured on other settings right now is that anything I create for Eberron is so *tough* to move outside of Eberron.</p><p>Example: I created a hobgoblin wizard NPC (who the PCs have, unknowingly, avoided about six times). I love him, as a character, because of his family background (i.e. he is a descendent of a specific semi-famous Hobgoblin (that I made up) who did not betray House Denith when the rest of the hobgoblins did and was killed for it. I've made it a bit vague as to why this father figure fought the rebels but the point is that his son is very intently focused on the idea of honor and that his father was honorable while the rest of his race wasn't. The House has taken extremely good care of the hobgoblin's sons (partially because they want to obviously reward loyalty, partly because the son is gifted, and partially because he's a hobgoblin and they need to remain more in touch with the Hobgoblins they are stuck continuing to use for missions). So he's had the best of everything including going to the best magical colleges in Aundair, etc.</p><p>He's engaged in an almost quixotic quest for lost goblinoid artifacts (backed by the House) that would let him gain a measure of say in a new hobgoblin kingdom that he is strongly ambivalent about on a personal level.</p><p></p><p>He's not evil, he's not good, he could really be any character class, but he is very strongly motivated and, in his capacity as an extremely aggressive treasure hunter, can bump into PCs as a recurring antagonist. If he wins the first few encounters the PCs will loath him, but he represents a much more civilized world. </p><p></p><p>This character, and people like him who are motivated by connections to the merchant houses and kingdoms of the world are virtually impossible to "port" to another setting.</p><p></p><p></p><p></p><p>I think this really calls for a new <a href="http://www.enworld.org/showthread.php?t=140672" target="_blank">thread</a>.</p><p></p><p>[Edit: Added link to new thread.]</p></blockquote><p></p>
[QUOTE="Graf, post: 2426150, member: 3087"] I also want more about Q'B.... though I don't know that it needs it. I see it as basically being Deadwood-in-DnD. Plunk down a crazed border town (Diamond Lake?) and you are good to go. I also was getting strong Russian influences, but the prevalence of death cults, undead warriors and the war colleges has made it hard for me to nail down what it would be like. My hope is that Five Nations really drills down into it. The plains halfling thing thrills me. I think the region is super strong, both because the PCs can travel freely, the most powerful people are a clan of innkeepers, dinosaur riding is cool, and so forth. Shame its not in Five Nations. I found this area the hardest to grasp... It is hard for me not to see any campaign set here as "the last half hour of a Call of Cthulhu campaign, on repeat". This sounds very interesting. Is there an archive availible? Like JD said I think we have a winner. I like the idea that the game has legs and can run and run and run and then when it ends another campaign can start in the same world and the same NPCs (or even PCs) can make cameo appearances. -Not- to be aggressive but I feel that deciding those kinds of things in advance (its in Carceri, it will go on for a finite time, the characters will be changed, the primary themes will be freedom, and bondage) limits players abilities to help contribute to the story freely. On the other hand... I've become a bit of a slacker as a DM. I want player input into the world, I encourage it and I try to use it to keep the game fresh and people involved. I can't do the mental heavy lifting of creating an entire themed campaign every couple of months. I have to admit that I wouldn't include this as "Homebrewing". Taking an existing, heavily-detailed, setting (Planescape I'm assuming) and blowing up on a specific area is precisely the kind of thing that I see as standing in opposition to Homebrewing. (but that's another conversation) Its funny but the reason why I'm soured on other settings right now is that anything I create for Eberron is so *tough* to move outside of Eberron. Example: I created a hobgoblin wizard NPC (who the PCs have, unknowingly, avoided about six times). I love him, as a character, because of his family background (i.e. he is a descendent of a specific semi-famous Hobgoblin (that I made up) who did not betray House Denith when the rest of the hobgoblins did and was killed for it. I've made it a bit vague as to why this father figure fought the rebels but the point is that his son is very intently focused on the idea of honor and that his father was honorable while the rest of his race wasn't. The House has taken extremely good care of the hobgoblin's sons (partially because they want to obviously reward loyalty, partly because the son is gifted, and partially because he's a hobgoblin and they need to remain more in touch with the Hobgoblins they are stuck continuing to use for missions). So he's had the best of everything including going to the best magical colleges in Aundair, etc. He's engaged in an almost quixotic quest for lost goblinoid artifacts (backed by the House) that would let him gain a measure of say in a new hobgoblin kingdom that he is strongly ambivalent about on a personal level. He's not evil, he's not good, he could really be any character class, but he is very strongly motivated and, in his capacity as an extremely aggressive treasure hunter, can bump into PCs as a recurring antagonist. If he wins the first few encounters the PCs will loath him, but he represents a much more civilized world. This character, and people like him who are motivated by connections to the merchant houses and kingdoms of the world are virtually impossible to "port" to another setting. I think this really calls for a new [url=http://www.enworld.org/showthread.php?t=140672]thread[/url]. [Edit: Added link to new thread.] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Have you been disillusioned by Eberron?
Top