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Have you been disillusioned by Eberron?
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<blockquote data-quote="Glyfair" data-source="post: 2426247" data-attributes="member: 53"><p>The first is hard to pin down. Inconsistent? I don't see it as particularly so. Some would argue it being low in population based on the area, for example in numbers, but not seeming to be so in flavor. If you are such a stickler for population, fix it. Put the numbers in perspective. Just remember that a very bloody war (including the complete devestation of an entire country) that lasted almost 100 years ended, so those will make numbers tend on the low side.</p><p></p><p>As for the second, it's a matter of expectation. Was Dark Sun real D&D? Was Planescape? Was Spelljammer? What about Mystara (it has <em>rocketships!</em>)? What about Return to the Barrier Peaks (spaceships and <strong>real</strong> robots)?</p><p></p><p><em>"Eberron has robots"</em> - While you can certain get inspiration for Warforged plot hooks from robots, and there are some parallels, warforged are not robots. They are living golems. Anyone who says warforged are robots just isn't looking deep enough.</p><p></p><p><em>"It violates the notion of definite alignment"</em> - I think there is a slight misunderstanding about this. It violates the notion of <em>predictable</em> alignment. Every character has an alignment. Detect Alignment spells work the same as they do in other settings (although they can be confusing when dealing with clerics with unexpected alignments). </p><p></p><p>However, you can't predict alignment based on superficial issues. A medium level cleric of a lawful good god might actually put an entire village to the sword if he believes one is a threat to the order's belief (proving himself to actually be evil). A blue dragon that encounters the PCs could actually turn out to be good. </p><p></p><p><em>"It violates the notion of very present deities granting spells."</em> - Most worlds with divine magic do have "very present deities," yes. I don't see this lack as being "not D&D."</p><p></p><p><em>"It violates the idea of segregated races"</em> = What do you mean by this? I don't see Eberron being much different than any other campaign setting in this area. Non-humans certainly mix in Eberron, but the major races have their own areas where they dominate. I don't see any difference from Greyhawk or the Forgotten Realms.</p><p></p><p><em>"It includes psionics"</em> - Psionics has been part of D&D since D&D. It's also an easily ignored or removed portion of the campaign setting. It's not as interlinked into the setting as it is in Dark Sun, as an example.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 2426247, member: 53"] The first is hard to pin down. Inconsistent? I don't see it as particularly so. Some would argue it being low in population based on the area, for example in numbers, but not seeming to be so in flavor. If you are such a stickler for population, fix it. Put the numbers in perspective. Just remember that a very bloody war (including the complete devestation of an entire country) that lasted almost 100 years ended, so those will make numbers tend on the low side. As for the second, it's a matter of expectation. Was Dark Sun real D&D? Was Planescape? Was Spelljammer? What about Mystara (it has [I]rocketships![/I])? What about Return to the Barrier Peaks (spaceships and [B]real[/B] robots)? [I]"Eberron has robots"[/I] - While you can certain get inspiration for Warforged plot hooks from robots, and there are some parallels, warforged are not robots. They are living golems. Anyone who says warforged are robots just isn't looking deep enough. [I]"It violates the notion of definite alignment"[/I] - I think there is a slight misunderstanding about this. It violates the notion of [I]predictable[/I] alignment. Every character has an alignment. Detect Alignment spells work the same as they do in other settings (although they can be confusing when dealing with clerics with unexpected alignments). However, you can't predict alignment based on superficial issues. A medium level cleric of a lawful good god might actually put an entire village to the sword if he believes one is a threat to the order's belief (proving himself to actually be evil). A blue dragon that encounters the PCs could actually turn out to be good. [I]"It violates the notion of very present deities granting spells."[/I] - Most worlds with divine magic do have "very present deities," yes. I don't see this lack as being "not D&D." [I]"It violates the idea of segregated races"[/I] = What do you mean by this? I don't see Eberron being much different than any other campaign setting in this area. Non-humans certainly mix in Eberron, but the major races have their own areas where they dominate. I don't see any difference from Greyhawk or the Forgotten Realms. [I]"It includes psionics"[/I] - Psionics has been part of D&D since D&D. It's also an easily ignored or removed portion of the campaign setting. It's not as interlinked into the setting as it is in Dark Sun, as an example. [/QUOTE]
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