Teataine
Explorer
Example:
The Light spells illuminates 20 ft. with bright light.
A torch illuminates 20 ft. with bright light and an additional 20 ft. with dim light.
A goblin has darkvision of 60 ft. and goblins get +1d6 on advantaged attacks.
In some parts of the dungeon the goblins could then easily hide in the darkness beyond the reach of the PC's light source and gain a lot of benefits that way.
In the Actual Play of the playtest that I've read so far I haven't noticed anyone actually use light as part of the strategy/tactics.
Tell me of your experiences, if any.
The Light spells illuminates 20 ft. with bright light.
A torch illuminates 20 ft. with bright light and an additional 20 ft. with dim light.
A goblin has darkvision of 60 ft. and goblins get +1d6 on advantaged attacks.
In some parts of the dungeon the goblins could then easily hide in the darkness beyond the reach of the PC's light source and gain a lot of benefits that way.
In the Actual Play of the playtest that I've read so far I haven't noticed anyone actually use light as part of the strategy/tactics.
Tell me of your experiences, if any.