Have you ever made your characters face Anti-PC's?

Oberyn

First Post
Through a series of mistakes/new rules. My PC's have ended up having extreemly high power with extreemly low hitpoints. They have sucessfully blown through encounters with CRs well above them, then they nearly were sloughtered by something with high defensive powers because they had 1/4 of its hit points.

The only thing i can think to do is make a group of Anti-PC's. By this i mean create people totally designed to counteract their power. Pretty much i was thinking of them having alot of standstill fights with these people. They are on a dragon slaying kick, so there is a good chance they would be serving a dragon.

Let me explain my PC's abilitys. One is a drunken master/monk. He does a truly high amount of damage thanks to magic items he got from dragons hoards, otherwise there isnt anything amazing about him. One of them is a barbarian fighter who last game critted three times in a row and we stopped counting the damage after 450 cause the enemy was already -150, she is about to get a new magic weapon. The last is No good in combat... except for the fact that she makes those other two enlarged, hasted, flying, invisible... shes a pure buffer mage.

They are about to get a new player whos character would outgrapple an adult green dragon on a 1 with a -15 penalty.


So i was thinking a defensive group to counteract them and make stalemates.

Have you ever gone the anti-pc route? If so how did it turn out?

I do not just want to sack this game seeing as it has gotten a new player very into the game.

It seems a bit too marvel to me in some ways but i cant think of any other ways.
 
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Ya, he was and is my best NPC ever. He's a god now and runs into all groups I play with. They always thing he's good and helpful but he gives them advice to fuirther his own plans. So, not an anti PC as in fighting them. Anyone can fight, it takes a really masterful bad guy to befriend his enemy.
 

I'm not sure how a new character can start off with insane grappling abilities, but anyway ...

If your PCs are such a force of nature, it's only natural that their enemies would design opposition specifically tailored to take them out. It shouldn't be every enemy they encounter, but they should definitely have nemeses who have their specific number.

And remember: Overly powerful magic items can be destroyed, stolen, depowered, powered down, reclaimed by their rightful owners, reclaimed by someone other than their rightful owners, made unusable by the characters, made unwise to use by the characters, etc.
 

Yes, but the character in question technically already created him.


The halfling's background included hunting his brother but he didn't fill in the details. So I made hime the Anti-Halfling. Although said bro was only third in command, he was the most memorable BBEG, and the bane of the entire .
 

I did run an Anti-PC group once, in order to knock my boys down a peg or two. The trio they faced was specifically designed to counteract their strengths and play off their weaknesses. They worked quite well, knocking one character out while Wall of Icing off the other two from him. The other two got knocked unconscious shortly after and each woke up to find a sigil carved into their chests. Heckuva souvenir. In the game, BTW, this group was assembled by a former member of the adventuring party who went NPC and gained a lot of power and prestige. He was testing them to see if they were ready to gain his assistance. They were not. However, when they realized their weaknesses and went looking for the Anti-PCs, let's just say it was a heckuva battle but the NPCs went down. And my PCs were very satisfied with themselves. Nothing like a little beatdown to make victory that much sweeter.

Einan
 

Band of Seven style anti-PC

I think an interesting option may be to create anti-PCs who have abilities similar to those of the PCs. Sort of like the Band of Seven from Inuyasha. In other words, make up a party that is as good as what it does as the PCs are, perhaps even matching their capabilities.

In fact, a band of mercenaries who live to kill people and take their stuff would seem an ironic yet suitable nemesis for a party of PCs.
 

In one campaign I ran, the heroes strolled by a Mirror of Opposition. Thing was, MoOs in that world were linked to doppel cosmology. The characters alternates came through and started wreaking havoc. When the character found out that they were getting a bad rep, the went on reconnaissance. They found out about the double and nearly wiped them out. Instead of killing them though, the PCs turned them into stone and the statues are being guarded to this day by loyal followers.
 



Way back when I was just a beginning DM, the party took a brief trip through the Plane of Mirrors.

It was fun when they were ambushed by their evil twins.

Demiurge out.
 

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