Man in the Funny Hat
Hero
Just once, rather famously. It was an old, long-running 1E campaign. I was running a monk. Now, for the longest time in this campaign it was very easy to get your dead PC's raised. On top of that wishes were very affordable to remove any remaining accumulated penalties like lowered Con. I convinced the DM to change that, making resurrections harder to get, wishes harder to get, and an absolute limit on the number of deaths that a PC could suffer even with wishes. We called it the Irrevocability score. Your PC could not be reduced to irrevocably dead (-10hp) more times than his original Con score.
So, what character was it that was most affected by these changes? MINE. My monk PC went beyond utterly broke and heavily into debt. At one point when he died I declared that I did NOT want him resurrected at that time because as it stood he was unlikely to ever afford to pay back his debts, much less pay for ANOTHER resurrection, obtain basic adventuring supplies like potions, and so on. I suggested that if they should ever come across a free supply of resurrection magic somewhere that I might change my mind but I simply COULD NOT AFFORD TO PAY TO BE RESURRECTED.
Eventually they DID come across a few resurrections (I forget where excactly) and brought him back to life. He died again. And again. And again, and again... Finally he reached his Irrevocability limit. His next death would well and truly be his last. The first and ONLY character to have that problem in that campaign. I bought him an Amulet of Life Protection. A magic item that, when you die, pulls your soul into it, and saves you the necessity of having to be resurrected, you just need your corpse repaired. So what happens? The monk takes a fireball. Misses his save. The amulet misses ITS save. And because he was already wounded even the partial damage from it kills him. An ignominiuous end to one of my all-time favorite characters: Bannor "Face Dancer" Addidas.
So, what character was it that was most affected by these changes? MINE. My monk PC went beyond utterly broke and heavily into debt. At one point when he died I declared that I did NOT want him resurrected at that time because as it stood he was unlikely to ever afford to pay back his debts, much less pay for ANOTHER resurrection, obtain basic adventuring supplies like potions, and so on. I suggested that if they should ever come across a free supply of resurrection magic somewhere that I might change my mind but I simply COULD NOT AFFORD TO PAY TO BE RESURRECTED.
Eventually they DID come across a few resurrections (I forget where excactly) and brought him back to life. He died again. And again. And again, and again... Finally he reached his Irrevocability limit. His next death would well and truly be his last. The first and ONLY character to have that problem in that campaign. I bought him an Amulet of Life Protection. A magic item that, when you die, pulls your soul into it, and saves you the necessity of having to be resurrected, you just need your corpse repaired. So what happens? The monk takes a fireball. Misses his save. The amulet misses ITS save. And because he was already wounded even the partial damage from it kills him. An ignominiuous end to one of my all-time favorite characters: Bannor "Face Dancer" Addidas.