I have had two side plots collide and make a huge time consuming plot.
I had what I thought were two semi unrelated plots, though they occured in the same area I didn't think ahead to them interacting.
One was the Local "hero of the border town" wizard was found out to be a planted mole for the bad guys and since the character's had been working with and trusting this bad guy I assumed they would take swift and sure revenge. Which they did, pretty much as I thought they would.
The second was one character brought a Succubus disguised as a young girl to the same above mentioned town allowing her to escape his uncles depraved servitude. He did this like 3 months before so now she had a pretty tight grip on the town slowly taking it over in her guise as a little girl.
So characters kill local wizard and go to town to let them know what and why they had done this. Of course the servants beatthem to town and told the town militia/mayor aboutthe "murder". Teh young succubus takes this chance to sway the whole town against the characters.
Characters arrive saying hey we killed your wizard and the town said well you come in here and we'll do whatever we have to to arrest you but since you are so powerful we can't do anything else about the crime. The extends into two sessions or moral discussion on what they should do about this since the hero's homestead is just outside of the town (and had been picked clean by charmed followers of the succubus). It killed two sessions for two plots that should have taken 10 minutes or so apiece.
Not a total screw up but near enough for me.
Most my other plot failures is due to foregtting some high level spell or ability the players have and not being prepared to deflect it or prepared to deal with it within the bad guys resources.
Later
I had what I thought were two semi unrelated plots, though they occured in the same area I didn't think ahead to them interacting.
One was the Local "hero of the border town" wizard was found out to be a planted mole for the bad guys and since the character's had been working with and trusting this bad guy I assumed they would take swift and sure revenge. Which they did, pretty much as I thought they would.
The second was one character brought a Succubus disguised as a young girl to the same above mentioned town allowing her to escape his uncles depraved servitude. He did this like 3 months before so now she had a pretty tight grip on the town slowly taking it over in her guise as a little girl.
So characters kill local wizard and go to town to let them know what and why they had done this. Of course the servants beatthem to town and told the town militia/mayor aboutthe "murder". Teh young succubus takes this chance to sway the whole town against the characters.
Characters arrive saying hey we killed your wizard and the town said well you come in here and we'll do whatever we have to to arrest you but since you are so powerful we can't do anything else about the crime. The extends into two sessions or moral discussion on what they should do about this since the hero's homestead is just outside of the town (and had been picked clean by charmed followers of the succubus). It killed two sessions for two plots that should have taken 10 minutes or so apiece.
Not a total screw up but near enough for me.
Most my other plot failures is due to foregtting some high level spell or ability the players have and not being prepared to deflect it or prepared to deal with it within the bad guys resources.
Later