I don't get it why people want 1e stuff back?
The ONLY thing I miss a tiny little bit: the names by level of the classes. Funny!
Or why limit the players' options?
In some classes, the archetypes only slightly affect the base class, but for some it let's them go some really different ways, at least it feels different (eldritch knight, arcane trickster, moon druid, some cleric domains, ...).
But that's exactly what the Thief, Oath of Devotion Paladin, Open Hand monk etc are: The 1st edition version of the class*. There is no need to add or remove abilities because the work is already done for you, along with the balancing. Just tell your players that only have one archetype available.
*strictly speaking, you should allow thief and assassin, since both where in 1st edition, along with illusion specialist wizards.
I don't get it why people want 1e stuff back?
The ONLY thing I miss a tiny little bit: the names by level of the classes. Funny!
Or why limit the players' options?
In some classes, the archetypes only slightly affect the base class, but for some it let's them go some really different ways, at least it feels different (eldritch knight, arcane trickster, moon druid, some cleric domains, ...).
I think 5e could have gone in a interesting direction where the classes are much more fixed (liked the sidekick classes), and there was simply a greater diversity of classes.
Instead of using 70 pages of the PHB for 12 classes plus subclasses, use it for 30 classes, each of which are 2-3 pages.
I don't think 5e's design is bad, but I do agree that putting most of the modularity into subclasses means that low level games can lack diversity.
As a 1st edition veteran, I have to agree with this sentiment. 5e is by far superior to 1st edition.
I would hardly consider Barbarian a 1st edition class, since it was added in Unearthed Arcana only a couple of years before 2nd edition launched.
And the lawful good paladin thing highlights exactly what was wrong with 1st edition: every paladin was pretty much identical to every other paladin, both in terms of abilities and personality. Once you had played one game of 1st edition there was no point in playing any more because you could be sure the characters in the new game would be identikit versions of the characters in the old game.
You're mentioning the 1e barbarian (wasn't that UA stuff?), and you call 5e archetypes overpowered?They are very similar, of course, and I am certain that was the intent in their design. But, as I've been focused only on the Barbarian so far, so much was left out from the 1E version. And to my style of play, I am seeing too much from the archetypes that are making the characters OP.
Why multi-classing (remember the ultra-crappy 1e multi/dual-classing rules?)? I like MC since 3e, but it's good to simply stay fighter, but cast some spells later on. Or a cleric who can sneak and pick a lock.A lot of the archetypes are also 1E multiclassing options (Eldritch Knight for instance is a Fighter/Magic-User basically). I would rather the characters just multiclass. Also, I am in no way limiting player options any more than I did in 1E. I am just asking the players to define their characters themselves instead of using pre-made archetypes.
Haha! So what again could the fighter do in 1e?... Players has plenty of options in 1E when we played it and no one ever complained about a lack of them!
I would hardly consider Barbarian a 1st edition class, since it was added in Unearthed Arcana only a couple of years before 2nd edition launched.
How is this different than the class system in general? A class with no choice points is clearly an even more preconceived path.When it comes to choosing an archetype, you are still forcing your character down a preconceived path, and most are *meh* at best IMO. My players end up choosing what they see as the best option, but still aren't happy about them.
Assuming all barbarians hate magic seems like forcing such characters down a preconceived path to me.Sure, a Barbarian which in 1E detest magic and distrust it, can now pick up a level of Sorcerer, Warlock, or Wizard at 2nd-level...
If not all paladins are the same, even in 1E, then surely not all 5E battlemasters or totem warriors or whatever are the same either.So, not Paladins are the same by any means, even in 1E, at least not here.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.