Welverin
First Post
Chun-tzu said:
What I dislike most about Street Fighter: it's too hard to pull off the fireball move on a console control. That half-circle thing was designed for a joystick, not a directional pad. Way too hard to pull off reliably >sigh<.
You?re not a real fan of fighting games until you buy a joystick! Like one from MAS
Whether it's from years of practice or more nimble thumbs I don't have trouble with that or the DP, some supers can be troublesome however. What really bugs me is the lack of face buttons and only being able to use one at a time, with a joystick I routinely use three and end up getting them all involved at some point. Pads make it hard to do that.
SPD type moves (360), and FAB type (720) can be rather troublesome at times as well, which can make it hard to use Zangief.
Still, when you throw in the X-Men and other Marvel Super-Heroes, it definitely becomes a kick-ass game. As hard as a super-fireball is to pull off, Cyclops' super-optic blast (taking up the entire screen) is freaking cool!![]()
Oddly I rather dislike the Marvel vs. games, well I got bored and them grew to dislike them. MSH was ok, but MVC2 went to far for me.
RangerWickett said:Well, since we can't possibly be going off-topic here (after all, Persephone tells the Merovingian "It's all just a game; have fun."), I'll weigh in. The best unarmed fighting game on PS2 is probably Dead or Alive, but for best fighting game overall, I have to put in a vote for Soul Calibur 2 (it's out in Japan, and I've already played an import, so I can attest).
Ooh, I just picked up my free tee shirt today! Reserve the game at EB, maybe other places, and you get a free tee shirt with Ivy on the back (portrait with full body overlapping, quality not so great).
Anyway, yes, the Matrix. How do you think Enter the Matrix should've been designed? More of a shoot-em game (perhaps a la Goldeneye from N64), or . . . what? I definitely think the Kung Fu could've used a bit of spicing up. Unless you unlock moves later, all I saw in the demo were a few punches and kicks. Is the game's story any good, though?
Oh yeah the Matrix, I have to see Reloaded again.
EtM: well I reserved the game with hoping it would turn out good, I had doubts but was hoping. I figured I check out the reviews and decide then, but it came out the week all of gaming journalism was in LA for E3, so no dice. So I waited a bit, but still didn't see any and figured I couldn't wait to pick it any longer did but didn't open so I could return if necessary. This is going somewhere, I promise. I feel like Grandpa Simpson or some other suitably old person would rambles on and on with innumerable tangents. A day or two latter professional reviews started showing up and I decided not to keep it and to wait until it drops significantly it price and get it for cheap and some future date. Just leaves more time to finish Metroid Prime now that I'm done with Wind Waker.
Anyway the impression I got was that it's a promising game that wasn't quite done (game crashing bugs in a console game!? what?s up with that!?) and needed a few tweaks to be good.
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