This mod rules. I am building all of my modules with it. It is much truer to 3rd Edition than the normal NWN ruleset.
http://nwn.bioware.com/forums/viewtopic.html?topic=78120&forum=45
Features (As of V 1.2)
* Normal DND bleeding and death system. When a player reaches 0 hp, he is disabled. When he is -1 to -9, he is dying and slowly bleeds to death at the rate of 1 hp per round with a 10% chance to stabilize each round. At -10 he is dead, and must either be resurrected or maybe his God will answer his prayers. (IF he chose one). A special death amulet prevents him from quitting and returning to get around this death if the server is a Server Vault. Dead players go to limbo, also known as the purple death (you have to see it) where they wait able to shout, but paralyzed, for some form of help, or till they decide to reroll.
* Player Corpses. When a player drops to dying, they have a player corpse with all UNEQUIPPED items on it. When they are dead, all their equipped items join that. There is also a Player Corpse Token on the body that can be picked up, when it is, the body vanishes, till the PCT is dropped and then it reappears. The PCT may be activated on a NPC CLeric of level 9 or higher to get the person resurrected for a fee.
* Resting. Players may rest once ever 8 hours (16 min) with a bedroll (provided to all 0xp players) or once ever 24 hours without. Players will only heal 1hp/HD per the PHB rules each time they rest. This prevents spam casting and spam resting to heal. Want to heal, bring a cleric or buy some potions or heal kits.
* Character Shopping. Characters are stripped of the gear given them by BW upon creation and enter the game with gold IAW PHB. They are then presented with a shop menu to buy their initial items from. They only get that option one time, and the items in that menu are up to the DM.
* Subraces - IAW DMG, pg 20, subraces are fully supported. Again, if you dont like a feature, turn it off. Some of the Forgotten Realms Subraces are predefined for you.
* Login Message - Cant set it on the fly yet, but you can set a message all players see on login.
And of course, Dopplegangers great DM Helper, which has the following features.
Current Features of DM's Helper:
If cast on a player
- Display attributes (stats, equipped items, player name, etc)
- Change alignment (Law, Chaos, Good, Evil) by one or five points
- Give the player a full map of the area
- Follow the player
- Force the player to follow you (for a short period of time)
- Take items - all equipped, all unequipped, all items, or an item equipped into a specific slot
- Penguin the player - paralyze the player, and turn him into a penguin
- Unpenguin the player
- Boot the PC out of the game
If cast on a creature
- Display attributes (stats, equipped items, player name, etc)
- Change alignment (Law, Chaos, Good, Evil) by one or five points
- Follow the creature
- Force the creature to follow you (for a short period of time) (it will resume walking
waypoints, if any, once it stops following)
- Take items - all equipped, all unequipped, all items, or an item equipped into a specific slot
- Kill creature, leaving a corpse
If cast on a creature or selectable object
- Kill object, leaving any loot it would normally leave
- Destroy this object
If cast on a door
- lock or unlock the door
If cast without a target
- Change the weather of the area (rain, snow, clear, or original map setting)
- Reload the current running module (use with caution, may cause server to become unstable on large maps)
- Advance the current time of day by one, three, or five hours
- Advance to the next day or night period
- Destroy an object that is close by (includes untargettable objects)
http://nwn.bioware.com/forums/viewtopic.html?topic=78120&forum=45
Features (As of V 1.2)
* Normal DND bleeding and death system. When a player reaches 0 hp, he is disabled. When he is -1 to -9, he is dying and slowly bleeds to death at the rate of 1 hp per round with a 10% chance to stabilize each round. At -10 he is dead, and must either be resurrected or maybe his God will answer his prayers. (IF he chose one). A special death amulet prevents him from quitting and returning to get around this death if the server is a Server Vault. Dead players go to limbo, also known as the purple death (you have to see it) where they wait able to shout, but paralyzed, for some form of help, or till they decide to reroll.
* Player Corpses. When a player drops to dying, they have a player corpse with all UNEQUIPPED items on it. When they are dead, all their equipped items join that. There is also a Player Corpse Token on the body that can be picked up, when it is, the body vanishes, till the PCT is dropped and then it reappears. The PCT may be activated on a NPC CLeric of level 9 or higher to get the person resurrected for a fee.
* Resting. Players may rest once ever 8 hours (16 min) with a bedroll (provided to all 0xp players) or once ever 24 hours without. Players will only heal 1hp/HD per the PHB rules each time they rest. This prevents spam casting and spam resting to heal. Want to heal, bring a cleric or buy some potions or heal kits.
* Character Shopping. Characters are stripped of the gear given them by BW upon creation and enter the game with gold IAW PHB. They are then presented with a shop menu to buy their initial items from. They only get that option one time, and the items in that menu are up to the DM.
* Subraces - IAW DMG, pg 20, subraces are fully supported. Again, if you dont like a feature, turn it off. Some of the Forgotten Realms Subraces are predefined for you.
* Login Message - Cant set it on the fly yet, but you can set a message all players see on login.
And of course, Dopplegangers great DM Helper, which has the following features.
Current Features of DM's Helper:
If cast on a player
- Display attributes (stats, equipped items, player name, etc)
- Change alignment (Law, Chaos, Good, Evil) by one or five points
- Give the player a full map of the area
- Follow the player
- Force the player to follow you (for a short period of time)
- Take items - all equipped, all unequipped, all items, or an item equipped into a specific slot
- Penguin the player - paralyze the player, and turn him into a penguin
- Unpenguin the player
- Boot the PC out of the game
If cast on a creature
- Display attributes (stats, equipped items, player name, etc)
- Change alignment (Law, Chaos, Good, Evil) by one or five points
- Follow the creature
- Force the creature to follow you (for a short period of time) (it will resume walking
waypoints, if any, once it stops following)
- Take items - all equipped, all unequipped, all items, or an item equipped into a specific slot
- Kill creature, leaving a corpse
If cast on a creature or selectable object
- Kill object, leaving any loot it would normally leave
- Destroy this object
If cast on a door
- lock or unlock the door
If cast without a target
- Change the weather of the area (rain, snow, clear, or original map setting)
- Reload the current running module (use with caution, may cause server to become unstable on large maps)
- Advance the current time of day by one, three, or five hours
- Advance to the next day or night period
- Destroy an object that is close by (includes untargettable objects)
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