Have you seen the HardCore Ruleset?

Xar666

First Post
This mod rules. I am building all of my modules with it. It is much truer to 3rd Edition than the normal NWN ruleset.

http://nwn.bioware.com/forums/viewtopic.html?topic=78120&forum=45

Features (As of V 1.2)
* Normal DND bleeding and death system. When a player reaches 0 hp, he is disabled. When he is -1 to -9, he is dying and slowly bleeds to death at the rate of 1 hp per round with a 10% chance to stabilize each round. At -10 he is dead, and must either be resurrected or maybe his God will answer his prayers. (IF he chose one). A special death amulet prevents him from quitting and returning to get around this death if the server is a Server Vault. Dead players go to limbo, also known as the purple death (you have to see it) where they wait able to shout, but paralyzed, for some form of help, or till they decide to reroll.

* Player Corpses. When a player drops to dying, they have a player corpse with all UNEQUIPPED items on it. When they are dead, all their equipped items join that. There is also a Player Corpse Token on the body that can be picked up, when it is, the body vanishes, till the PCT is dropped and then it reappears. The PCT may be activated on a NPC CLeric of level 9 or higher to get the person resurrected for a fee.

* Resting. Players may rest once ever 8 hours (16 min) with a bedroll (provided to all 0xp players) or once ever 24 hours without. Players will only heal 1hp/HD per the PHB rules each time they rest. This prevents spam casting and spam resting to heal. Want to heal, bring a cleric or buy some potions or heal kits.

* Character Shopping. Characters are stripped of the gear given them by BW upon creation and enter the game with gold IAW PHB. They are then presented with a shop menu to buy their initial items from. They only get that option one time, and the items in that menu are up to the DM.

* Subraces - IAW DMG, pg 20, subraces are fully supported. Again, if you dont like a feature, turn it off. Some of the Forgotten Realms Subraces are predefined for you.

* Login Message - Cant set it on the fly yet, but you can set a message all players see on login.

And of course, Dopplegangers great DM Helper, which has the following features.
Current Features of DM's Helper:

If cast on a player
- Display attributes (stats, equipped items, player name, etc)
- Change alignment (Law, Chaos, Good, Evil) by one or five points
- Give the player a full map of the area
- Follow the player
- Force the player to follow you (for a short period of time)
- Take items - all equipped, all unequipped, all items, or an item equipped into a specific slot
- Penguin the player - paralyze the player, and turn him into a penguin
- Unpenguin the player
- Boot the PC out of the game

If cast on a creature
- Display attributes (stats, equipped items, player name, etc)
- Change alignment (Law, Chaos, Good, Evil) by one or five points
- Follow the creature
- Force the creature to follow you (for a short period of time) (it will resume walking
waypoints, if any, once it stops following)
- Take items - all equipped, all unequipped, all items, or an item equipped into a specific slot
- Kill creature, leaving a corpse

If cast on a creature or selectable object
- Kill object, leaving any loot it would normally leave
- Destroy this object

If cast on a door
- lock or unlock the door

If cast without a target
- Change the weather of the area (rain, snow, clear, or original map setting)
- Reload the current running module (use with caution, may cause server to become unstable on large maps)
- Advance the current time of day by one, three, or five hours
- Advance to the next day or night period
- Destroy an object that is close by (includes untargettable objects)
 
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I'd heard about most of these features, but didn't know that there was single feature to implement them all together. Penguin a player! Love that one...

Since BIoware is upgrading their site today, I'll have to go check it out tomorrow. I'm not sure if I'll implement them it, or all of it, anyway, in my games, but there are definitely some good features there.

So I take it that it's a blank module template (with scripts and such already implemented) that you download, and then start building from there?

Thanks, Xar.
 

Lazybones said:

So I take it that it's a blank module template (with scripts and such already implemented) that you download, and then start building from there?

Yes, all features are optional. You toggle which ones you want to use. No scripting required! And the authors take suggestions for features!
 

I can't help but be a little upset that Bioware didn't do a better job of implementing these things in the first place!

I despise that they are selling their game as 3E when it's obvious they have made changes that DO NOT conform to 3E. It's not that they made changes that bother me so much, it's that they are lying in order to market their product. As is, NWN is certainly not 3E. It is still a CRPG that falls short--it looks nice--but it's still not 3E.

I still enjoy the game. Their toolset leaves something to be desired though--they have no diagonal roads, when is the last time you saw a road zig-zag like that when you try to get to a corner? Secret doors I have yet to figure out myself, but I'm sure it's in there, right?

Oh, and I love that mod and will not be building any modules without it! It doesn't really make up for all the shortcuts Bioware made, but it certainly is much more comprehensive than Bioware's interpretation of what is 3E.
 

What areas are you unhappy with? They had to compromise some features because certain aspects of the PnP game don't translate well to a computer game. I think the fact that they gave us the editor that they used to create the game is pretty awesome.

They could not include everything. Most game developers know that you can keep adding to a game..eventually you have to ship it. They worked on it for 5 years. I think it is the best D&D CRPG to date. They are also supporting it well. They have released 2 patches already. The game has been out 2 weeks! No other company supports thier products like that. The community can create features that are not in the initial game
 
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I saw this a couple days ago. It's... interesting, I'll give it that.

It's definitely more lethal. If you like that kind of game, it's great. It would probably be fun to try, and I'd like to see someone build an ENW game based on it. I'm not sure I would want to keep playing it though.

It makes the Fighter-types MUCH more powerful, because they're the ones likely to have the most HP, the best AC, and the biggest chance to survive. Coupled with cheap healing potion prices (compare to those in the DMG), and you don't really need a Cleric - just a bunch of beefy guys with money.

I'm curious what penalties are included in being raised... do you lose a level?
 

Xar666 said:
They could not include everything. Most game developers know that you can keep adding to a game..eventually you have to ship it. they worked on it for 5 years. I think it is the best D&D CRPG to date. They are also supporting it well. They have released 2 patches already. The game has been out 2 weeks! No other company supports thier products like that.


Mmm, feature creep.

Blizzard has a pretty good track record with patches, btw.

To play Devil's Advocate (which was a cool movie)... two patchs have not fixed some of the more glaring bugs (OnActivateItem bug, Conversation Editor corrupting the modules, to name a couple). The BW folks have repeatedly said to send bugs to Infogrammes, who consider the toolset an "unsupported add-on". They rarely comment on any of the serious issues people have had with the game - especially ease of importing your own tilesets, 3D models, music, and 2D pictures, not to mention things like custom races, spells, feats, and skills.

I do however consider this an extremely good RPG though.
 


Just an addendum to Xar's earlier post, the DM Helper and Hardcore Rules set apparently have their own website:

nwnbuilder.tripod.com

Note that this doesn't have a www prefix.

I haven't played with it, but to address LightPhoenix's point, I believe that you can enable or disable certain features if you wish. Personally the permanent death seems a little too severe to me; I'd rather keep the respawn option but impose a delay and a penalty (at the moment I'm just using the 50xp/10% gold until I have time to implement the suggestions others have made, such as putting in a one-minute timer or making the character temporarily sick on respawn).
 

Xar666 said:
They have a workaround for the module corruption bug.

Yes, and I've had to utilize it.

The fact is, it is a major bug and there shouldn't have to be a workaround for it - it should have been one of the first things fixed.

Don't get me wrong, I love NWN, I think it's something that should have been done long ago. It's a great idea. I just like pointing out the opposing side. :p
 

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