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<blockquote data-quote="tiornys" data-source="post: 4828853" data-attributes="member: 17633"><p><strong><span style="color: Orange">Vi'kandrix Feyborn</span></strong></p><p>Male Longtooth Shifter Paladin of Corellon and Sehanine</p><p>Level 6, Unaligned, 5'11", 160lb, Age 24</p><p></p><p><strong><u><span style="color: Yellow">DM Reference</span></u></strong></p><p>4 <strong>Initiative</strong></p><p>5 <strong>Speed</strong></p><p></p><p>21 <strong>Passive Insight</strong></p><p>22 <strong>Passive Perception</strong> (low light vision)</p><p>23 <strong>AC</strong></p><p>19 <strong>Fortitude</strong></p><p>16 <strong>Reflex</strong></p><p>18 <strong>Will</strong></p><p></p><p>58 <strong>HP</strong></p><p>11 <strong>Surges/Day</strong></p><p>14 <strong>Surge Value</strong> (+1 HP gained when a surge is spent)</p><p></p><p><strong>Background:</strong> Forest Warden (Perception and Nature as class skills and +1 to Perception and Nature)</p><p></p><p><strong>Languages:</strong> Common, Elven</p><p></p><p><u><strong><span style="color: DeepSkyBlue">Ability Scores</span></strong></u></p><p>[sblock]Str: 19</p><p>Con: 13</p><p>Dex: 13</p><p>Int: 10</p><p>Wis: 16</p><p>Cha: 12[/sblock]</p><p></p><p><u><strong><span style="color: Magenta">Skills</span></strong></u></p><p>[sblock]4 Acrobatics</p><p>3 Arcana</p><p>9 Athletics</p><p>4 Bluff</p><p>4 Diplomacy</p><p>6 Dungeoneering</p><p>8 Endurance</p><p>6 Heal</p><p>3 History</p><p>11 Insight</p><p>4 Intimidate</p><p>12 Nature</p><p>12 Perception</p><p>8 Religion</p><p>9 Stealth (14 with cover or concealment outdoors)</p><p>4 Streetwise</p><p>4 Thievery[/sblock]</p><p></p><p><u><strong><span style="color: Blue">Powers</span></strong></u></p><p>[sblock=At-Will]<strong><span style="color: Lime">Holy Strike</span></strong> (Divine, Radiant, Weapon) --Standard</p><p>Melee weapon, +12 vs. AC, 1d10+6 radiant damage (1d10+9 vs. marked enemy)</p><p></p><p><strong><span style="color: Lime">Challenging Strike</span></strong> (Divine, Weapon) --Standard</p><p>Melee weapon, +12 vs. AC, 1d10+6 damage and the target is marked until the end of your next turn or you move into a square not adjacent to the target.</p><p></p><p><strong><span style="color: Lime">Divine Challenge</span></strong> (Divine, Radiant) --Minor</p><p>Close burst 5, One creature in burst is marked until you fail to engage it on your turn. Once per turn, if the marked creature makes an attack that doesn't include you as a target, it takes 4 radiant damage.</p><p></p><p><strong><span style="color: Lime">Lay on Hands</span></strong> (Divine, Healing) --Minor</p><p>Melee touch, You spend a healing surge (regain no HP) and target regains HP as if it had spent a healing surge. Special: can be used up to 3 times per day, but only once per round.[/sblock]</p><p>[sblock=Encounter]<strong><span style="color: Red">Piercing Smite</span></strong> (Divine, Weapon) --Standard</p><p>Melee weapon, +12 vs. Reflex, 2d10+6 damage and the target and 3 adjacent enemies are marked until the end of your next turn.</p><p></p><p><strong><span style="color: Red">Disruptive Strike</span></strong> (Martial, Weapon) --Immediate Interrupt</p><p>Melee weapon, Trigger: You or an ally is attacked by a creature, +12 vs. AC, 1d10+6 damage and the target takes a -6 penalty to the triggering attack roll.</p><p></p><p><strong><span style="color: Red">Longtooth Shifting</span></strong> (Healing) --Minor</p><p>Personal, must be bloodied, until the end of the encounter gain a +2 bonus to damage rolls, and regeneration 2 while bloodied</p><p></p><p><strong><span style="color: Red">Hunter's Quarry</span></strong> --Minor</p><p>Designate closest enemy you can see as your quarry until the end of your next turn. Once per round, deal an extra 1d6 damage against your quarry on a hit.</p><p></p><p><strong><span style="color: Red">Divine Mettle</span></strong> (Divine) --Minor **Channel Divinity**</p><p>Close burst 10, one creature in burst can make a saving throw with a +1 bonus</p><p></p><p><strong><span style="color: Red">Divine Strength</span></strong> (Divine) --Minor **Channel Divinity**</p><p>Personal, gain a +4 bonus to damage on your next attack this turn.[/sblock]</p><p>[sblock=Daily]<strong><span style="color: SlateGray">Paladin's Judgement</span></strong> (Divine, Weapon) --Standard</p><p>Melee weapon, +12 vs. AC, 3d10+6 damage and an ally within 5 squares can spend a healing surge. <em>Miss:</em> an ally within 5 squares can spend a healing surge.</p><p></p><p><strong><span style="color: SlateGray">Martyr's Retribution</span></strong> (Divine, Weapon) --Standard</p><p>Melee weapon, must spend a healing surge without regaining HP, +12 vs. AC, 4d10+6 damage. <em>Miss:</em> half damage.</p><p></p><p><strong><span style="color: SlateGray">Martyr's Blessing</span></strong> (Divine) --Immediate Interrupt</p><p>Close burst 1, Trigger: an adjacent ally is hit by a melee or ranged attack, Effect: you are hit by the attack instead.</p><p></p><p><strong><span style="color: SlateGray">Divine Bodyguard</span></strong> (Divine) --Minor</p><p>Ranged 5, choose an ally within 5 squares. Take half of that ally's damage until the end of the encounter or you end this effect as a free action. You can't reduce this damage.[/sblock]</p><p></p><p><u><strong><span style="color: DarkOrchid">Feats</span></strong></u></p><p>[sblock]Weapon Proficiency: Greatspear</p><p>Warrior of the Wild (trained Stealth)</p><p>Camouflage (+5 feat bonus to stealth when outdoors with any cover or concealment)</p><p>Novice Power (lost Staggering Smite for Disrupting Strike)[/sblock]</p><p></p><p><u><strong><span style="color: Orange">Items and Equipment</span></strong></u></p><p>[sblock=Magical]Dynamic Greatspear +2 (Weapon)</p><p style="margin-left: 20px">Crit: 2d6</p> <p style="margin-left: 20px">Power (Encounter, Polymorph): Minor, Change the weapon into a different weapon from any melee category (simple, military, or superior). This effect lasts until the end of the encounter, or until you end it as a minor action.</p><p></p><p>Dwarven Drakescale Armor +2 (Armor)</p><p style="margin-left: 20px">Property: +2 item bonus to Endurance</p> <p style="margin-left: 20px">Power (Daily, Healing): Free Action. Regain hit points as if you had spent a healing surge.</p><p></p><p>Collar of Recovery +1 (Neck)</p><p style="margin-left: 20px">Property: Gain extra hit points equal to this item’s enhancement bonus when you spend a healing surge to regain hit points.</p><p></p><p>Couters of Second Chances (Arm)</p><p style="margin-left: 20px">Power (Daily): Free Action. Use this power when you miss with a melee attack. Reroll the attack, and use the second result, even if it’s lower.</p><p></p><p>Potion of Healing (Consumable)</p><p style="margin-left: 20px">Power (Consumable • Healing): Minor Action. Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points.</p><p></p><p>Potion of Clarity (Consumable)</p><p style="margin-left: 20px">Power (Consumable): Minor Action. Drink this potion and spend a healing surge. You do not regain hit points as normal. Instead, once during this encounter as a free action, you can reroll a d20 roll you just made, gaining a +1 bonus on the reroll. You must use the result of the reroll.</p><p>[/sblock]</p><p>[sblock=Mundane and Wealth]Adventurer's Kit</p><p>Climber's Kit (+2 bonus to athletics checks to climb)</p><p>Holy Symbol</p><p>Waterskin</p><p>2 Javelins</p><p></p><p>62 gp[/sblock]</p><p></p><p>[sblock=Encumbrance]Carrying: 107 lb</p><p>Normal Load: 190 lb</p><p>Heavy load: 380 lb</p><p>Maximum Drag: 950 lb[/sblock]</p><p></p><p><u><strong><span style="color: DarkOrange">Character Notes</span></strong></u></p><p>[sblock=History]Vi'kandrix was orphaned at birth. His father had (presumably) died buying time for his mother to escape from the orcs into the Forest of Sif. His mother died in childbirth soon after she was taken in by the Eladrin who make their homes in the forest. Raised by the Eladrin, Vi'kandrix has always felt slow and clumsy, inadequate next to the inherent grace of the fae. He has earned the respect of the Eladrin by respecting their traditions, by mastering their (mortal) domain, and with his controlled demeanor. He has learned to channel his primal instincts toward a higher cause, but fears losing his control in the heat of battle.[/sblock]</p><p>[sblock=Mannerisms and Appearance]Vi'kandrix strives for an air of grace and education. He speaks in measured, deliberate sentences and never, ever, uses contractions. When in battle gear, he often punctuates discussions with graceful spear maneuvers, a "subtle" reminder of the Eladrin weapon he has made his own.</p><p></p><p>Vi'kandrix wears well-fitted scale armor tinted in mottled greens, grays, and browns. His light brown hair, the same shade as his eyes, is worn long and loose in the Eladrin style. He keeps himself clean shaven and his person and gear neatly maintained. His greatspear, always polished, is marked on the shaft with a silver inlay that combines the holy symbols of Corellon and Sehanine.[/sblock]</p><p>[sblock=Personality Matrix]Social Interactions: Reserved, Self-Assured, Trusting</p><p>Decision Points: Commanding, Honest, Protective</p><p>Dire Straits: Fierce, Impassioned, Impulsive[/sblock]</p><p></p><p><u><strong>Character Builder Summary</strong></u></p><p>[sblock]</p><p>Background: Forest Warden (Scales of War)</p><p>Deity: Corellon</p><p>Languages: Common, Elven</p><p>Remaining Gold: 62gp</p><p>====== Created Using Wizards of the Coast D&DI Character Builder ======</p><p>Vi'kandrix, level 6</p><p>Longtooth Shifter, Paladin</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 19, Con 13, Dex 13, Int 10, Wis 16, Cha 12.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 13, Dex 13, Int 10, Wis 13, Cha 12.</p><p></p><p></p><p>AC: 23 Fort: 19 Reflex: 16 Will: 18</p><p>HP: 58 Surges: 11 Surge Value: 14</p><p></p><p>TRAINED SKILLS</p><p>Religion +8, Perception +12, Nature +12, Insight +11, Stealth +9</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +4, Arcana +3, Bluff +4, Diplomacy +4, Dungeoneering +6, Endurance +8, Heal +6, History +3, Intimidate +4, Streetwise +4, Thievery +4, Athletics +9</p><p></p><p>FEATS</p><p>Level 1: Weapon Proficiency (Greatspear)</p><p>Level 2: Warrior of the Wild</p><p>Level 4: Camouflage</p><p>Level 6: Novice Power</p><p></p><p>POWERS</p><p>Paladin at-will 1: Challenging Strike</p><p>Paladin at-will 1: Holy Strike</p><p>Paladin daily 1: Paladin's Judgment</p><p>Paladin daily 5: Martyr's Retribution</p><p>Paladin encounter 1: Piercing Smite</p><p>Paladin encounter 3: Staggering Smite (retrained to Disruptive Strike at Novice Power)</p><p>Paladin utility 2: Martyr's Blessing</p><p>Paladin utility 6: Divine Bodyguard</p><p></p><p>ITEMS</p><p>Adventurer's Kit, Dynamic Greatspear +2, Dwarven Drakescale Armor +2, Collar of Recovery +1, Couters of Second Chances (heroic tier), Holy Symbol, Climber's Kit, Waterskin, Potion of Clarity (level 5), Potion of Healing (heroic tier), Javelin (2)</p><p>====== Created Using Wizards of the Coast D&DI Character Builder ======[/sblock]</p><p></p><p>t~</p></blockquote><p></p>
[QUOTE="tiornys, post: 4828853, member: 17633"] [b][COLOR="Orange"]Vi'kandrix Feyborn[/COLOR][/b] Male Longtooth Shifter Paladin of Corellon and Sehanine Level 6, Unaligned, 5'11", 160lb, Age 24 [B][U][COLOR="Yellow"]DM Reference[/COLOR][/U][/B] 4 [b]Initiative[/b] 5 [b]Speed[/b] 21 [B]Passive Insight[/B] 22 [B]Passive Perception[/B] (low light vision) 23 [B]AC[/B] 19 [B]Fortitude[/B] 16 [B]Reflex[/B] 18 [B]Will[/B] 58 [B]HP[/B] 11 [B]Surges/Day[/B] 14 [B]Surge Value[/B] (+1 HP gained when a surge is spent) [b]Background:[/b] Forest Warden (Perception and Nature as class skills and +1 to Perception and Nature) [b]Languages:[/b] Common, Elven [u][B][COLOR="DeepSkyBlue"]Ability Scores[/COLOR][/B][/u] [sblock]Str: 19 Con: 13 Dex: 13 Int: 10 Wis: 16 Cha: 12[/sblock] [U][B][COLOR="Magenta"]Skills[/COLOR][/B][/U] [sblock]4 Acrobatics 3 Arcana 9 Athletics 4 Bluff 4 Diplomacy 6 Dungeoneering 8 Endurance 6 Heal 3 History 11 Insight 4 Intimidate 12 Nature 12 Perception 8 Religion 9 Stealth (14 with cover or concealment outdoors) 4 Streetwise 4 Thievery[/sblock] [U][B][COLOR="Blue"]Powers[/COLOR][/B][/U] [sblock=At-Will][b][COLOR="Lime"]Holy Strike[/COLOR][/b] (Divine, Radiant, Weapon) --Standard Melee weapon, +12 vs. AC, 1d10+6 radiant damage (1d10+9 vs. marked enemy) [B][COLOR="Lime"]Challenging Strike[/COLOR][/B] (Divine, Weapon) --Standard Melee weapon, +12 vs. AC, 1d10+6 damage and the target is marked until the end of your next turn or you move into a square not adjacent to the target. [B][COLOR="Lime"]Divine Challenge[/COLOR][/B] (Divine, Radiant) --Minor Close burst 5, One creature in burst is marked until you fail to engage it on your turn. Once per turn, if the marked creature makes an attack that doesn't include you as a target, it takes 4 radiant damage. [B][COLOR="Lime"]Lay on Hands[/COLOR][/B] (Divine, Healing) --Minor Melee touch, You spend a healing surge (regain no HP) and target regains HP as if it had spent a healing surge. Special: can be used up to 3 times per day, but only once per round.[/sblock] [sblock=Encounter][B][COLOR="Red"]Piercing Smite[/COLOR][/B] (Divine, Weapon) --Standard Melee weapon, +12 vs. Reflex, 2d10+6 damage and the target and 3 adjacent enemies are marked until the end of your next turn. [B][COLOR="Red"]Disruptive Strike[/COLOR][/B] (Martial, Weapon) --Immediate Interrupt Melee weapon, Trigger: You or an ally is attacked by a creature, +12 vs. AC, 1d10+6 damage and the target takes a -6 penalty to the triggering attack roll. [B][COLOR="Red"]Longtooth Shifting[/COLOR][/B] (Healing) --Minor Personal, must be bloodied, until the end of the encounter gain a +2 bonus to damage rolls, and regeneration 2 while bloodied [B][COLOR="Red"]Hunter's Quarry[/COLOR][/B] --Minor Designate closest enemy you can see as your quarry until the end of your next turn. Once per round, deal an extra 1d6 damage against your quarry on a hit. [B][COLOR="Red"]Divine Mettle[/COLOR][/B] (Divine) --Minor **Channel Divinity** Close burst 10, one creature in burst can make a saving throw with a +1 bonus [B][COLOR="Red"]Divine Strength[/COLOR][/B] (Divine) --Minor **Channel Divinity** Personal, gain a +4 bonus to damage on your next attack this turn.[/sblock] [sblock=Daily][B][COLOR="SlateGray"]Paladin's Judgement[/COLOR][/B] (Divine, Weapon) --Standard Melee weapon, +12 vs. AC, 3d10+6 damage and an ally within 5 squares can spend a healing surge. [i]Miss:[/i] an ally within 5 squares can spend a healing surge. [B][COLOR="SlateGray"]Martyr's Retribution[/COLOR][/B] (Divine, Weapon) --Standard Melee weapon, must spend a healing surge without regaining HP, +12 vs. AC, 4d10+6 damage. [i]Miss:[/i] half damage. [B][COLOR="SlateGray"]Martyr's Blessing[/COLOR][/B] (Divine) --Immediate Interrupt Close burst 1, Trigger: an adjacent ally is hit by a melee or ranged attack, Effect: you are hit by the attack instead. [B][COLOR="SlateGray"]Divine Bodyguard[/COLOR][/B] (Divine) --Minor Ranged 5, choose an ally within 5 squares. Take half of that ally's damage until the end of the encounter or you end this effect as a free action. You can't reduce this damage.[/sblock] [U][B][COLOR="DarkOrchid"]Feats[/COLOR][/B][/U] [sblock]Weapon Proficiency: Greatspear Warrior of the Wild (trained Stealth) Camouflage (+5 feat bonus to stealth when outdoors with any cover or concealment) Novice Power (lost Staggering Smite for Disrupting Strike)[/sblock] [U][B][COLOR="Orange"]Items and Equipment[/COLOR][/B][/U] [sblock=Magical]Dynamic Greatspear +2 (Weapon) [indent]Crit: 2d6 Power (Encounter, Polymorph): Minor, Change the weapon into a different weapon from any melee category (simple, military, or superior). This effect lasts until the end of the encounter, or until you end it as a minor action.[/indent] Dwarven Drakescale Armor +2 (Armor) [indent]Property: +2 item bonus to Endurance Power (Daily, Healing): Free Action. Regain hit points as if you had spent a healing surge.[/indent] Collar of Recovery +1 (Neck) [indent]Property: Gain extra hit points equal to this item’s enhancement bonus when you spend a healing surge to regain hit points.[/indent] Couters of Second Chances (Arm) [indent]Power (Daily): Free Action. Use this power when you miss with a melee attack. Reroll the attack, and use the second result, even if it’s lower.[/indent] Potion of Healing (Consumable) [indent]Power (Consumable • Healing): Minor Action. Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points.[/indent] Potion of Clarity (Consumable) [indent]Power (Consumable): Minor Action. Drink this potion and spend a healing surge. You do not regain hit points as normal. Instead, once during this encounter as a free action, you can reroll a d20 roll you just made, gaining a +1 bonus on the reroll. You must use the result of the reroll.[/indent][/sblock] [sblock=Mundane and Wealth]Adventurer's Kit Climber's Kit (+2 bonus to athletics checks to climb) Holy Symbol Waterskin 2 Javelins 62 gp[/sblock] [sblock=Encumbrance]Carrying: 107 lb Normal Load: 190 lb Heavy load: 380 lb Maximum Drag: 950 lb[/sblock] [U][B][COLOR="DarkOrange"]Character Notes[/COLOR][/B][/U] [sblock=History]Vi'kandrix was orphaned at birth. His father had (presumably) died buying time for his mother to escape from the orcs into the Forest of Sif. His mother died in childbirth soon after she was taken in by the Eladrin who make their homes in the forest. Raised by the Eladrin, Vi'kandrix has always felt slow and clumsy, inadequate next to the inherent grace of the fae. He has earned the respect of the Eladrin by respecting their traditions, by mastering their (mortal) domain, and with his controlled demeanor. He has learned to channel his primal instincts toward a higher cause, but fears losing his control in the heat of battle.[/sblock] [sblock=Mannerisms and Appearance]Vi'kandrix strives for an air of grace and education. He speaks in measured, deliberate sentences and never, ever, uses contractions. When in battle gear, he often punctuates discussions with graceful spear maneuvers, a "subtle" reminder of the Eladrin weapon he has made his own. Vi'kandrix wears well-fitted scale armor tinted in mottled greens, grays, and browns. His light brown hair, the same shade as his eyes, is worn long and loose in the Eladrin style. He keeps himself clean shaven and his person and gear neatly maintained. His greatspear, always polished, is marked on the shaft with a silver inlay that combines the holy symbols of Corellon and Sehanine.[/sblock] [sblock=Personality Matrix]Social Interactions: Reserved, Self-Assured, Trusting Decision Points: Commanding, Honest, Protective Dire Straits: Fierce, Impassioned, Impulsive[/sblock] [U][B]Character Builder Summary[/B][/U] [sblock] Background: Forest Warden (Scales of War) Deity: Corellon Languages: Common, Elven Remaining Gold: 62gp ====== Created Using Wizards of the Coast D&DI Character Builder ====== Vi'kandrix, level 6 Longtooth Shifter, Paladin FINAL ABILITY SCORES Str 19, Con 13, Dex 13, Int 10, Wis 16, Cha 12. STARTING ABILITY SCORES Str 16, Con 13, Dex 13, Int 10, Wis 13, Cha 12. AC: 23 Fort: 19 Reflex: 16 Will: 18 HP: 58 Surges: 11 Surge Value: 14 TRAINED SKILLS Religion +8, Perception +12, Nature +12, Insight +11, Stealth +9 UNTRAINED SKILLS Acrobatics +4, Arcana +3, Bluff +4, Diplomacy +4, Dungeoneering +6, Endurance +8, Heal +6, History +3, Intimidate +4, Streetwise +4, Thievery +4, Athletics +9 FEATS Level 1: Weapon Proficiency (Greatspear) Level 2: Warrior of the Wild Level 4: Camouflage Level 6: Novice Power POWERS Paladin at-will 1: Challenging Strike Paladin at-will 1: Holy Strike Paladin daily 1: Paladin's Judgment Paladin daily 5: Martyr's Retribution Paladin encounter 1: Piercing Smite Paladin encounter 3: Staggering Smite (retrained to Disruptive Strike at Novice Power) Paladin utility 2: Martyr's Blessing Paladin utility 6: Divine Bodyguard ITEMS Adventurer's Kit, Dynamic Greatspear +2, Dwarven Drakescale Armor +2, Collar of Recovery +1, Couters of Second Chances (heroic tier), Holy Symbol, Climber's Kit, Waterskin, Potion of Clarity (level 5), Potion of Healing (heroic tier), Javelin (2) ====== Created Using Wizards of the Coast D&DI Character Builder ======[/sblock] t~ [/QUOTE]
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