Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Haven's Siege (RG)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kobold Stew" data-source="post: 4831545" data-attributes="member: 23484"><p><span style="color: yellow"><strong><span style="font-size: 12px">LORD BALTIMORE</span></strong></span><strong></strong></p><p><strong>Hobgoblin Valorous Bard 6 * Unaligned</strong></p><p>Background: Political Rebel</p><p></p><p><strong>Initiative</strong> +8 (includes armor, stunt, Hobgoblin Battle Ready)</p><p><strong>Senses</strong> low-light vision; Passive Insight 15, Passive Perception 15</p><p><strong>Action Points</strong> 1</p><p></p><p><strong><u>Ability Scores</u></strong></p><p><strong>STR</strong>: 10 (+0) <strong>CON</strong>: 19 (+4)</p><p><strong>DEX</strong>: 10 (+0) <strong>INT</strong>: 13 (+1)</p><p><strong>WIS</strong>: 9 (-1) <strong>CHA</strong>: 19 (+4)</p><p></p><p><strong><u>Defenses & HP</u></strong></p><p><strong>HP</strong>: 56</p><p><strong>BLOODIED</strong>: 28</p><p><strong>SURGE VALUE</strong>: 14</p><p><strong>SURGES/DAY</strong>: 11</p><p></p><p><strong>AC</strong>: 21</p><p><strong>FORT</strong>: 19 </p><p><strong>REFLEX</strong>: 17</p><p><strong>WILL</strong>: 20 </p><p></p><p><strong><u>Race and Class Features</u></strong></p><p><strong>SPEED</strong>: 5 (in Armor)</p><p><strong>Low-Light Vision</strong></p><p><strong>Virtue of Valor</strong>: 1/round when an ally within 5 squares of me reduces an enemy to 0 hp or bloodies it, I can grant 5 temp. hp to the ally, and the ally gets +2 to their next damage roll before the end of my next turn (Strength of Valor). </p><p> <strong>Song of Rest</strong>: if I sing or play during a rest, anyone who spends a healing surge gains +4 hp. </p><p></p><p><strong><u>Skills and Languages</u></strong></p><p><strong>Trained Skills</strong> (includes racial, armor, bkgd, circlet) Arcana +9 Diplomacy +17 Intimidate +14 History +11 Bluff +14 </p><p></p><p><strong>Untrained Skills</strong> (includes skill versatility, racial, stunt, bkgd, armor penalty): Athletics +7 Acrobatics +5 Stealth +5 Endurance +9 Religion +7 Dungeoneering +5 Heal +5 Insight +5 Nature +5 Perception +5 Streetwise +11</p><p></p><p><strong>Languages</strong>: Common, Goblin, Draconic, Giant, Elven</p><p></p><p><strong><u>Feats</u></strong></p><p>{c} <strong>Ritual Caster</strong></p><p>{1} <strong>Jack of Trades</strong></p><p>{2} <strong>Linguist</strong></p><p>{4} <strong>Strength of Valor</strong> </p><p>{6} <strong>Improved Initiative</strong> </p><p></p><p><strong><u>Gear and Wealth</u></strong></p><p>- MAGIC ITEMS</p><p>{3} <strong>Harsh Songblade +1 Longsword</strong> Crit: +1d8, can be used as implement</p><p>{3} <strong>Skald’s chain armor +1</strong></p><p>{7} <strong>Circlet of Authority</strong></p><p>{6} <strong>Amulet of Protection +2</strong></p><p></p><p>Healing Potion x 2</p><p></p><p>- MUNDANE ITEMS</p><p>Light shield</p><p>Ritual book (Traveler's Chant, Tenser's Floating Disk, Brew Potion, Enchant Magic Item, Endure Elements), backpack, beltpouch, fine clothing, waterskin, everburning torch, fife (5gp), Alchemical reagents (200gp worth) </p><p>6gp</p><p></p><p><strong><u>Powers</u></strong></p><p><span style="color: lightgreen"><strong>Misdirected Mark</strong></span> Bard Attack 1 </p><p><strong>At will * Arcane, Implement</strong></p><p><strong>Standard Action Ranged</strong> 10</p><p><strong>Target</strong>: One creature</p><p><strong>Attack</strong>: +8 vs Ref</p><p><strong>Hit</strong>: 1d8+4 damage, and and target is marked by an ally within 5 squares of me until the end of my next turn.</p><p></p><p><span style="color: lightgreen"><strong>War Song Strike</strong></span> Bard Attack 1 </p><p><strong>At will * Arcane, Weapon</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Target</strong>: One creature </p><p><strong>Attack</strong>: +11 vs AC</p><p><strong>Hit</strong>: 1d8+4 and any ally who hits the target gains 4 temp. hp.</p><p></p><p><span style="color: red"><strong>Hobgoblin Resiliance</strong></span> Hobgoblin Feature</p><p><strong>Encounter</strong></p><p><strong>Immediate Reaction Personal</strong></p><p><strong>Trigger</strong>: I suffer an effect that a save can end</p><p><strong>Effect</strong>: I make a saving throw against the effect.</p><p></p><p><span style="color: red"><strong>Majestic Word</strong></span> Bard Feature</p><p><strong>Encounter (special) * Arcane, Healing</strong></p><p><strong>Minor Action Close</strong> burst 5</p><p><strong>Target</strong>: Me or an ally in burst</p><p><strong>Effect</strong>: Target can spend a surge and regain an additional 4 hp and I slide the target one square. </p><p></p><p><span style="color: red"><strong>Words of Friendship</strong></span> Bard Feature</p><p><strong>Encounter * Arcane</strong></p><p><strong>Minor Action Personal</strong></p><p><strong>Effect</strong>: +5 power bonus to next Diplomacy check before the end of my next turn.</p><p></p><p><span style="color: red"><strong>Shout of Triumph</strong></span> Bard Attack 1 </p><p><strong>Encounter * Arcane, Implement, Thunder</strong></p><p><strong>Standard Action Close</strong> blast 3</p><p><strong>Target</strong>: Each enemy in blast</p><p><strong>Attack</strong>: +8 vs. Fort</p><p><strong>Hit</strong>: 1d6+4 thunder damage, and I push the target 4 squares. </p><p><strong>Effect</strong>: I slide each ally in the blast 4 squares. </p><p></p><p><span style="color: red"><strong>Impelling Force</strong></span> Bard Attack 3 </p><p><strong>Encounter * Arcane, Force, Implement</strong></p><p><strong>Standard Action Ranged</strong> 10</p><p><strong>Target</strong>: One creature</p><p><strong>Attack</strong>: +8 vs Fort</p><p><strong>Hit</strong>: 1d10+4 force damage, and I slide the target five squares to a space adjacent to one of my allies.</p><p></p><p><span style="color: red"><strong>Ode to Sacrifice</strong></span> Bard Utility 6 </p><p><strong>Encounter * Arcane</strong></p><p><strong>Minor Action Close</strong> burst 5</p><p><strong>Target</strong>: One ally in burst</p><p><strong>Effect</strong>: I transfer one effect on the ally that a save can end onto myself or another ally in the burst. The new subject gains a +4 power bonus to the save. </p><p></p><p><span style="color: royalblue"><strong>Slayer’s Song</strong></span> Bard Attack 1</p><p><strong>Daily * Arcane, Weapon</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Target</strong>: One Creature</p><p><strong>Attack</strong>: +11 vs. AC</p><p><strong>Hit</strong>: 2d8+4, and the target grants combat advantage to me and my allies (save ends). </p><p><strong>Miss</strong>: Half damage.</p><p><strong>Effect</strong>: Until the end of the encounter, whenever I hit an enemy, that enemy grants combat advantage to me and my allies until the end of my next turn.</p><p></p><p><span style="color: royalblue"><strong>Song of Defense</strong></span> Bard Utility 2</p><p><strong>Daily * Arcane, Zone</strong></p><p><strong>Minor Action Close</strong> burst 5</p><p><strong>Effect</strong>: burst creates a zone that moves with me, centered on me, that lasts until the end of my next turn, that grants any ally within the zone +1 power bonus to AC.</p><p><strong>Sustain Minor</strong>: the zone persists.</p><p></p><p><span style="color: royalblue"><strong>Satire of Bravery</strong></span> Druid Attack 5</p><p><strong>Daily * Arcane, Implement, Psychic</strong></p><p><strong>Standard Action Close</strong> blast 3</p><p><strong>Target</strong>: Each enemy in blast</p><p><strong>Attack</strong>: +8 vs. Will</p><p><strong>Hit</strong>: 2d6+4 psychic damage, and the target is affected by the satire (save ends). If the target ends its turn closer to me than where it started its turn, it takes 1d6+4 psychic damage and is dazed until the end of its next turn. </p><p><strong>Miss</strong>: Half damage.</p><p><strong>Effect</strong>: I push the target 3 squares.</p><p></p><p><span style="color: orange"><strong>Harsh Songblade</strong></span> </p><p><strong>Daily *</strong></p><p><strong>Free Action </strong> </p><p><strong>Trigger</strong>: I hit an enemy with a thunder power using this blade</p><p><strong>Effect</strong>: Each enemy within 2 squares of the triggering enemy is dazed until the end of my next turn.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 4831545, member: 23484"] [color=yellow][b][size=3]LORD BALTIMORE[/size][/b][/color][b] Hobgoblin Valorous Bard 6 * Unaligned[/b] Background: Political Rebel [B]Initiative[/B] +8 (includes armor, stunt, Hobgoblin Battle Ready) [B]Senses[/B] low-light vision; Passive Insight 15, Passive Perception 15 [B]Action Points[/B] 1 [b][u]Ability Scores[/u][/b] [b]STR[/b]: 10 (+0) [b]CON[/b]: 19 (+4) [b]DEX[/b]: 10 (+0) [b]INT[/b]: 13 (+1) [b]WIS[/b]: 9 (-1) [b]CHA[/b]: 19 (+4) [b][u]Defenses & HP[/u][/b] [b]HP[/b]: 56 [b]BLOODIED[/b]: 28 [b]SURGE VALUE[/b]: 14 [b]SURGES/DAY[/b]: 11 [b]AC[/b]: 21 [b]FORT[/b]: 19 [b]REFLEX[/b]: 17 [b]WILL[/b]: 20 [b][u]Race and Class Features[/u][/b] [b]SPEED[/b]: 5 (in Armor) [b]Low-Light Vision[/b] [b]Virtue of Valor[/b]: 1/round when an ally within 5 squares of me reduces an enemy to 0 hp or bloodies it, I can grant 5 temp. hp to the ally, and the ally gets +2 to their next damage roll before the end of my next turn (Strength of Valor). [b]Song of Rest[/b]: if I sing or play during a rest, anyone who spends a healing surge gains +4 hp. [b][u]Skills and Languages[/u][/b] [b]Trained Skills[/b] (includes racial, armor, bkgd, circlet) Arcana +9 Diplomacy +17 Intimidate +14 History +11 Bluff +14 [b]Untrained Skills[/b] (includes skill versatility, racial, stunt, bkgd, armor penalty): Athletics +7 Acrobatics +5 Stealth +5 Endurance +9 Religion +7 Dungeoneering +5 Heal +5 Insight +5 Nature +5 Perception +5 Streetwise +11 [b]Languages[/b]: Common, Goblin, Draconic, Giant, Elven [b][u]Feats[/u][/b] {c} [b]Ritual Caster[/b] {1} [b]Jack of Trades[/b] {2} [b]Linguist[/b] {4} [b]Strength of Valor[/b] {6} [b]Improved Initiative[/b] [b][u]Gear and Wealth[/u][/b] - MAGIC ITEMS {3} [b]Harsh Songblade +1 Longsword[/b] Crit: +1d8, can be used as implement {3} [b]Skald’s chain armor +1[/b] {7} [b]Circlet of Authority[/b] {6} [b]Amulet of Protection +2[/b] Healing Potion x 2 - MUNDANE ITEMS Light shield Ritual book (Traveler's Chant, Tenser's Floating Disk, Brew Potion, Enchant Magic Item, Endure Elements), backpack, beltpouch, fine clothing, waterskin, everburning torch, fife (5gp), Alchemical reagents (200gp worth) 6gp [b][u]Powers[/u][/b] [color=lightgreen][b]Misdirected Mark[/b][/color] Bard Attack 1 [b]At will * Arcane, Implement Standard Action Ranged[/b] 10 [b]Target[/b]: One creature [b]Attack[/b]: +8 vs Ref [b]Hit[/b]: 1d8+4 damage, and and target is marked by an ally within 5 squares of me until the end of my next turn. [color=lightgreen][b]War Song Strike[/b][/color] Bard Attack 1 [b]At will * Arcane, Weapon Standard Action Melee[/b] weapon [b]Target[/b]: One creature [b]Attack[/b]: +11 vs AC [b]Hit[/b]: 1d8+4 and any ally who hits the target gains 4 temp. hp. [color=red][b]Hobgoblin Resiliance[/b][/color] Hobgoblin Feature [b]Encounter Immediate Reaction Personal[/b] [b]Trigger[/b]: I suffer an effect that a save can end [b]Effect[/b]: I make a saving throw against the effect. [color=red][b]Majestic Word[/b][/color] Bard Feature [b]Encounter (special) * Arcane, Healing Minor Action Close[/b] burst 5 [b]Target[/b]: Me or an ally in burst [b]Effect[/b]: Target can spend a surge and regain an additional 4 hp and I slide the target one square. [color=red][b]Words of Friendship[/b][/color] Bard Feature [b]Encounter * Arcane Minor Action Personal[/b] [b]Effect[/b]: +5 power bonus to next Diplomacy check before the end of my next turn. [color=red][b]Shout of Triumph[/b][/color] Bard Attack 1 [b]Encounter * Arcane, Implement, Thunder Standard Action Close[/b] blast 3 [b]Target[/b]: Each enemy in blast [b]Attack[/b]: +8 vs. Fort [b]Hit[/b]: 1d6+4 thunder damage, and I push the target 4 squares. [b]Effect[/b]: I slide each ally in the blast 4 squares. [color=red][b]Impelling Force[/b][/color] Bard Attack 3 [b]Encounter * Arcane, Force, Implement Standard Action Ranged[/b] 10 [b]Target[/b]: One creature [b]Attack[/b]: +8 vs Fort [b]Hit[/b]: 1d10+4 force damage, and I slide the target five squares to a space adjacent to one of my allies. [color=red][b]Ode to Sacrifice[/b][/color] Bard Utility 6 [b]Encounter * Arcane Minor Action Close[/b] burst 5 [b]Target[/b]: One ally in burst [b]Effect[/b]: I transfer one effect on the ally that a save can end onto myself or another ally in the burst. The new subject gains a +4 power bonus to the save. [color=royalblue][b]Slayer’s Song[/b][/color] Bard Attack 1 [b]Daily * Arcane, Weapon Standard Action Melee[/b] weapon [b]Target[/b]: One Creature [b]Attack[/b]: +11 vs. AC [b]Hit[/b]: 2d8+4, and the target grants combat advantage to me and my allies (save ends). [b]Miss[/b]: Half damage. [b]Effect[/b]: Until the end of the encounter, whenever I hit an enemy, that enemy grants combat advantage to me and my allies until the end of my next turn. [color=royalblue][b]Song of Defense[/b][/color] Bard Utility 2 [b]Daily * Arcane, Zone Minor Action Close[/b] burst 5 [b]Effect[/b]: burst creates a zone that moves with me, centered on me, that lasts until the end of my next turn, that grants any ally within the zone +1 power bonus to AC. [b]Sustain Minor[/b]: the zone persists. [color=royalblue][b]Satire of Bravery[/b][/color] Druid Attack 5 [b]Daily * Arcane, Implement, Psychic Standard Action Close[/b] blast 3 [b]Target[/b]: Each enemy in blast [b]Attack[/b]: +8 vs. Will [b]Hit[/b]: 2d6+4 psychic damage, and the target is affected by the satire (save ends). If the target ends its turn closer to me than where it started its turn, it takes 1d6+4 psychic damage and is dazed until the end of its next turn. [b]Miss[/b]: Half damage. [b]Effect[/b]: I push the target 3 squares. [color=orange][b]Harsh Songblade[/b][/color] [b]Daily * Free Action [/b] [b]Trigger[/b]: I hit an enemy with a thunder power using this blade [b]Effect[/b]: Each enemy within 2 squares of the triggering enemy is dazed until the end of my next turn. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Haven's Siege (RG)
Top