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having a problem with aligment... Can anyone help??
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<blockquote data-quote="Venport" data-source="post: 2501360" data-attributes="member: 31773"><p><strong><span style="color: #ffffcc"><span style="font-family: 'Verdana'">I don't like the current mechanics behind alignment how do you think I could change it?</span></span></strong></p><p> </p><p></p><p> </p><p><strong><span style="color: #ffffcc"><span style="font-family: 'Verdana'">I want a low level evil charter to be able to fool a low level party or even a mid level one… Spells like detect evil prevent this especially if you have a paladin the party that detects evil at will… I don't know how your player perceive evil but mine kill it no matter what. And honestly it shouldn't work this way… Here is what I want to try and do… Keep all alignments it helps with charter goals.</span></span></strong></p><p> </p><p></p><p> </p><p><strong><span style="color: #ffffcc"><span style="font-family: 'Verdana'">1<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" />like eberron suggests) gods have better things to do then watch all their clerics and make sure they are being good. (unless they do something on an epic scale)</span></span></strong></p><p> </p><p></p><p> </p><p><strong><span style="color: #ffffcc"><span style="font-family: 'Verdana'">2: no detect evil spell.. I plan on giving Paladins something else in that place but not sure yet</span></span></strong></p><p> </p><p></p><p> </p><p><strong><span style="color: #ffffcc"><span style="font-family: 'Verdana'">3: Change paladins Smite ability make it so they can smite anything that has hurt an comrade or themselves (kind of like divine vengeance)</span></span></strong></p><p> </p><p></p><p> </p><p><strong><span style="color: #ffffcc"><span style="font-family: 'Verdana'">4: Clerics will have detect energy type on their spell list instead of detect evil and detect undead this will tell them if a creature is powered by positive or negative energy</span></span></strong></p><p> </p><p></p><p> </p><p><strong><span style="color: #ffffcc"><span style="font-family: 'Verdana'">5: no holy and unholy swords… this are just so powerful in most campaigns you will fight CE NE LE and N that 1 out of 4 that will not be affected by these kinds of weapon</span></span></strong></p><p> </p><p></p><p> </p><p><strong><span style="color: #ffffcc"><span style="font-family: 'Verdana'">This is just as start… any ideas on what else would need to be changed? Is there a better way to approach this change?</span></span></strong></p><p> </p><p></p><p> </p></blockquote><p></p>
[QUOTE="Venport, post: 2501360, member: 31773"] [b][color=#ffffcc][font=Verdana]I don't like the current mechanics behind alignment how do you think I could change it?[/font][/color][/b] [b][color=#ffffcc][/color][/b] [b][color=#ffffcc][font=Verdana]I want a low level evil charter to be able to fool a low level party or even a mid level one… Spells like detect evil prevent this especially if you have a paladin the party that detects evil at will… I don't know how your player perceive evil but mine kill it no matter what. And honestly it shouldn't work this way… Here is what I want to try and do… Keep all alignments it helps with charter goals.[/font][/color][/b] [b][color=#ffffcc][/color][/b] [b][color=#ffffcc][font=Verdana]1:(like eberron suggests) gods have better things to do then watch all their clerics and make sure they are being good. (unless they do something on an epic scale)[/font][/color][/b] [b][color=#ffffcc][/color][/b] [b][color=#ffffcc][font=Verdana]2: no detect evil spell.. I plan on giving Paladins something else in that place but not sure yet[/font][/color][/b] [b][color=#ffffcc][/color][/b] [b][color=#ffffcc][font=Verdana]3: Change paladins Smite ability make it so they can smite anything that has hurt an comrade or themselves (kind of like divine vengeance)[/font][/color][/b] [b][color=#ffffcc][/color][/b] [b][color=#ffffcc][font=Verdana]4: Clerics will have detect energy type on their spell list instead of detect evil and detect undead this will tell them if a creature is powered by positive or negative energy[/font][/color][/b] [b][color=#ffffcc][/color][/b] [b][color=#ffffcc][font=Verdana]5: no holy and unholy swords… this are just so powerful in most campaigns you will fight CE NE LE and N that 1 out of 4 that will not be affected by these kinds of weapon[/font][/color][/b] [b][color=#ffffcc][/color][/b] [b][color=#ffffcc][font=Verdana]This is just as start… any ideas on what else would need to be changed? Is there a better way to approach this change?[/font][/color][/b] [b][color=#ffffcc][/color][/b] [/QUOTE]
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having a problem with aligment... Can anyone help??
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