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having a problem with aligment... Can anyone help??
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<blockquote data-quote="Feldspar" data-source="post: 2513287" data-attributes="member: 20450"><p>Alignments started badly and haven't improved. With Gygax, its like everyone is a part of an extremist faction, including the "True" Neutral's. How else do you explain junk like alignment languages? :\ And more recently we were "gifted" with Faerun's cosmic mafia, "you better worship us, if you know what's good for ya!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> Removing them from the game, or at least in a way that removes it completely from the understanding of characters of the world, is my goal, but I haven't got it figured all out yet.</p><p></p><p><strong><span style="color: #ffffcc"><span style="font-family: 'Verdana'">Keep all alignments it helps with charter goals.</span></span></strong></p><p>I think there are better ways to define goals. A short questionaire can do the same. If you ever played any of the Paladium games, I kind of like the way the different alignments in that game are defined and contrasted by a short series of statements. For example, who the character would keep their word to (anyone, friend, other presumed honorable people, will break their word whenever they feel like, etc).</p><p> </p><p></p><p><strong><span style="color: #ffffcc"><span style="font-family: 'Verdana'">1: (like eberron suggests) gods have better things to do then watch all their clerics and make sure they are being good. (unless they do something on an epic scale)</span></span></strong></p><p>I like what Eberron has done there, but even cooler has been to create a cosmology and a reason for evil outsiders (spawned out of Khyber) that doesn't rely on there being "planes of evil" - no Abyss or 9 Hells. </p><p> </p><p><strong><span style="color: #ffffcc"><span style="font-family: 'Verdana'">2: no detect evil spell.. I plan on giving Paladins something else in that place but not sure yet</span></span></strong></p><p>I have an, IMHO, a <strong>freaking AWESOME</strong> idea for this one <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Replace Detect Evil with a bonus to Sense Motive equal to their Paladin level. This should create some cool roleplay within the party as the Paladin tries to convince the other members of the party that the advisor of the king is up to no good, "I'm not sure why ... but, there's just something WRONG about him." I don't think you can get the same effect when any spellcaster in the party can simply cast Detect Evil to try to corroborate the Paladin's senses.</p><p> </p><p><strong><span style="color: #ffffcc"><span style="font-family: 'Verdana'">4: Clerics will have detect energy type on their spell list instead of detect evil and detect undead this will tell them if a creature is powered by positive or negative energy</span></span></strong></p><p>Then you should allow evil clerics to choose between which kind of energy they channel. Identifying corruption in the church shouldn't be as easy as casting detect negative energy instead of detect evil ... unless that priest really is a filthy necromancer <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p><strong><span style="color: #ffffcc"><span style="font-family: 'Verdana'">5: no holy and unholy swords… this are just so powerful in most campaigns you will fight CE NE LE and N that 1 out of 4 that will not be affected by these kinds of weapon</span></span></strong></p><p>Its a +2 bonus isn't it? I'm not sure its any more powerful than a flaming-shocking sword or some other elemental combination (which I believe the FAQ OK's as legal). The only problem I have is that it would be too much of a pain to work around not disclosing the alignment of the thing being fought.</p></blockquote><p></p>
[QUOTE="Feldspar, post: 2513287, member: 20450"] Alignments started badly and haven't improved. With Gygax, its like everyone is a part of an extremist faction, including the "True" Neutral's. How else do you explain junk like alignment languages? :\ And more recently we were "gifted" with Faerun's cosmic mafia, "you better worship us, if you know what's good for ya!" :( Removing them from the game, or at least in a way that removes it completely from the understanding of characters of the world, is my goal, but I haven't got it figured all out yet. [b][color=#ffffcc][font=Verdana]Keep all alignments it helps with charter goals.[/font][/color][/b] I think there are better ways to define goals. A short questionaire can do the same. If you ever played any of the Paladium games, I kind of like the way the different alignments in that game are defined and contrasted by a short series of statements. For example, who the character would keep their word to (anyone, friend, other presumed honorable people, will break their word whenever they feel like, etc). [b][color=#ffffcc][font=Verdana]1: (like eberron suggests) gods have better things to do then watch all their clerics and make sure they are being good. (unless they do something on an epic scale)[/font][/color][/b] I like what Eberron has done there, but even cooler has been to create a cosmology and a reason for evil outsiders (spawned out of Khyber) that doesn't rely on there being "planes of evil" - no Abyss or 9 Hells. [b][color=#ffffcc][font=Verdana]2: no detect evil spell.. I plan on giving Paladins something else in that place but not sure yet[/font][/color][/b] I have an, IMHO, a [b]freaking AWESOME[/b] idea for this one :) Replace Detect Evil with a bonus to Sense Motive equal to their Paladin level. This should create some cool roleplay within the party as the Paladin tries to convince the other members of the party that the advisor of the king is up to no good, "I'm not sure why ... but, there's just something WRONG about him." I don't think you can get the same effect when any spellcaster in the party can simply cast Detect Evil to try to corroborate the Paladin's senses. [b][color=#ffffcc][font=Verdana]4: Clerics will have detect energy type on their spell list instead of detect evil and detect undead this will tell them if a creature is powered by positive or negative energy[/font][/color][/b] Then you should allow evil clerics to choose between which kind of energy they channel. Identifying corruption in the church shouldn't be as easy as casting detect negative energy instead of detect evil ... unless that priest really is a filthy necromancer ;) [b][color=#ffffcc][font=Verdana]5: no holy and unholy swords… this are just so powerful in most campaigns you will fight CE NE LE and N that 1 out of 4 that will not be affected by these kinds of weapon[/font][/color][/b] Its a +2 bonus isn't it? I'm not sure its any more powerful than a flaming-shocking sword or some other elemental combination (which I believe the FAQ OK's as legal). The only problem I have is that it would be too much of a pain to work around not disclosing the alignment of the thing being fought. [/QUOTE]
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having a problem with aligment... Can anyone help??
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