Having trouble with description

Tinker Gnome

Adventurer
One problem I do have as a DM, is I have a hard time describing stuff off the top of my head. Like for instance, chances are the PCs are going to be on a boat this next session later today. But I can not for the life of me descrobe a boat in an interesting way right now. I just sort of freeze up and forget what I was going to say.
 

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Take a tour. In your head outside the game walk along the boat live the scene. It makes you comfortable with what the "Boat" is all about. Look at pictures on the internet, watch a video of ships etc. Get comfortable with the idea and the imagery in your own mind then when it comes time, your not describing a boat your describing a place you've been to if only in your own mind. I do my best descriptions of places I've been and of people I know. Base Npc's off people you know either in real life or movies/tv series. Since I'm not a great impressionist most the time the players have no clue "who" or "What place" I'm doing.

I think its more a matter of comfort in your own mind that lets it all flow well. One reason to watch discovery and TLC and such. You get to see images and things not likely to bee seen in day to day life. Let those images sink in.

Picture the whole scene begining to end. Play the whole encounter in your mind and play different outcomes. Big Bad winning, losing running away. It helps you feel comfortable with the badguy and his surroundings. Just don't let the preplanned scenes tempt you to overly guide the scene (ie railroad) its more for comfort and readiness.

When do you do all this. In line at the grocery store, waiting at a red light, While your wife is talking ;) Etc...

It helps me and is the basis for my entire gaming style.

later
 

It also is a good idea to write those descriptions down once you come up with them. Kind of like the boxed text in a regular adventure, except since you wrote it, it will be in your "voice." That way, when it comes time to read it, it'll be seem very natural.

I'm also big on visualization in DM'ing. If you try to imagine the locations in your mind, it will only be a matter of describing what you "see" not coming up with details out of whole cloth.
 

Galeros said:
One problem I do have as a DM, is I have a hard time describing stuff off the top of my head. Like for instance, chances are the PCs are going to be on a boat this next session later today. But I can not for the life of me descrobe a boat in an interesting way right now. I just sort of freeze up and forget what I was going to say.
Well, it's good to remember that there's a time and place for flavor text. The seventh time the players encounter goblins, you don't need to talk about their "hideous sneers" or "slimy, wart-ridden hands." Just say the players see three goblins and describe what they're doing.

You don't need to spout off interesting prose to describe every sword strike or spell. You don't need to sound like you're reading a block of flavor text every time the characters enter an inn.

And as far as describing dungeon rooms... well... this is why I prefer to keep my dungeons small. I know what purpose every room has and there is no wasted space. That way you don't have to make stuff up to make it interesting - you just describe what's there. If describing the raw features of what's there isn't interesting, then the problem is a lack of interesting things in the room, not your inability to spout impromptu descriptions.

As an excercise, draw a 15 room dungeon, perhaps a kobold lair. Chances are several of the rooms will be, for lack of a better word, boring. Draw the dungeon again with only five rooms, while trying to maintain the feeling and flavor of the kobold tribe. Each one of the 5 rooms should now be buzzing with interesting features, and as a player, I'd rather go through 5 interesting rooms than 15 mediocre ones. And after room 6 or 7, killing kobolds starts to get boring anyway.
 


Galeros said:
It is weird, because I can imagine the place perfectly in my mind. I just can never put it into words. :(
If you need to, write out the descriptions of the rooms ahead of time. Read them out loud. Do they say what you want them to say? Can somebody, hearing what you describe, visalize all the important features of the room? If there were one sentence to add, what would it be? If there was one feature to leave out, what would it be? Is there anything in the room that doesn't support its function? Anything that would better define its function? Is there anything that looks so utterly interesting (but is in fact useless and mundane) that your players will waste tons of game-time investigating it?

After you do this for a while, you will get better. Promise.
 

Galeros said:
It is weird, because I can imagine the place perfectly in my mind. I just can never put it into words. :(

This is somewhat like giving a talk and suffering from stage fright. I find that it is best to rehearse what I am going to say. Or, if I'm really feeling flustered, to write down the key points that I need to convey. Practice what you are going to say to your players. Do this in an empty room. Stand in front of a mirror. Record yourself and listen to the recorded tape.

A bit of practice and rehearsing will help prevent a blank mind during game time, and after doing this for a bit, you will find that you need to rehearse less.

Another useful technique is reading books written by authors with great descriptive talents. Pull a couple of fiction books off the shelf and read them for inspiration and descriptive techniques.
 

Thanks for the advice everybody. But there is one problem. This is my "test" game. If I do not do good, then my older brother will not let me be DM. He will not let me write down descriptions either. :(

If I do, he said he would not let me DM anymore. :(
 

Easy. Boot him from the game. Find a new brother. :P

Honestly, he can't expect a first-time DM to do as well as an experienced one on his very first try.
 

MerakSpielman said:
Easy. Boot him from the game. Find a new brother. :P

Honestly, he can't expect a first-time DM to do as well as an experienced one on his very first try.

I have DMed before. Luckily, last game, I managed to get another one of the players on my side. The one who is more on my brothers will not be here this game. So, hopefully all will go well. :cool:

*Is going to write down descriptions even though his brother tells him not too*

Anybody know a good name for a group of theives consisting of Humans, Elves, and Half-Elves?
 
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