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Having Years in-game between adventures, Good/Stupid
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<blockquote data-quote="Omegaxicor" data-source="post: 6193343" data-attributes="member: 95351"><p>Thanks for all the advice, I have already considered many of those "problems" and dealt with them but some are particularly troubling. I will have to think if I can cover those eventualities without "railroading" the players too much.</p><p></p><p>Two main issues are that 1) The world is largely...undiscovered (I forget the word) so the player's and the population of the city are weary of heading outside of the city since they might randomly come upon a level 5 monster while wandering the forest, this means that adventures are fewer in number and are not as available, so the Caster won't have the XP to make scrolls and can't just go and kill Goblins because noone knows where they are and the players are risking a serious case of...death</p><p></p><p>and 2) the Fighter wouldn't be able to save enough money to pay the Blacksmith to pump up his weapons.</p><p></p><p>the lack of available daily ruins reachable without problems does limit the player's ability to gain things quicker, of course later on when the party are a higher level they can feel more confident going up against the level 5 monsters and can journey further a field and begin to...well begin to be adventurers rather than part-time heroes</p><p></p><p>but I think I might have to reconsider some aspects before the campaign begins</p></blockquote><p></p>
[QUOTE="Omegaxicor, post: 6193343, member: 95351"] Thanks for all the advice, I have already considered many of those "problems" and dealt with them but some are particularly troubling. I will have to think if I can cover those eventualities without "railroading" the players too much. Two main issues are that 1) The world is largely...undiscovered (I forget the word) so the player's and the population of the city are weary of heading outside of the city since they might randomly come upon a level 5 monster while wandering the forest, this means that adventures are fewer in number and are not as available, so the Caster won't have the XP to make scrolls and can't just go and kill Goblins because noone knows where they are and the players are risking a serious case of...death and 2) the Fighter wouldn't be able to save enough money to pay the Blacksmith to pump up his weapons. the lack of available daily ruins reachable without problems does limit the player's ability to gain things quicker, of course later on when the party are a higher level they can feel more confident going up against the level 5 monsters and can journey further a field and begin to...well begin to be adventurers rather than part-time heroes but I think I might have to reconsider some aspects before the campaign begins [/QUOTE]
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Having Years in-game between adventures, Good/Stupid
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