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General Tabletop Discussion
*Pathfinder & Starfinder
Having Years in-game between adventures, Good/Stupid
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<blockquote data-quote="Sword of Spirit" data-source="post: 6194751" data-attributes="member: 6677017"><p>I'm hoping to do this in my next mega-campaign. I'll be using 5e, which means I should have premade downtime rules to work with. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I think this can contribute to a very rich campaign, and add a more immersive quality. I mean, would adventurer's <em>really</em> adventure as non-stop as we often play them? Most games I've been in we adventure 7 days a week, apparently without feeling any need for a break. If we find ourselves having a few days to spare (because we are waiting for an NPC to arrive or contact us, etc), we spend most of them doing something adventur-y also.</p><p></p><p>It is so much more fulfilling for me for players to more believably role-play. For my next mega-campaign, I'm planning on finding ways to encourage characters taking realistic breaks without being heavy-handed. It's not easy! Should I speak to specific players about their characters? "You're getting pretty worn out--those sore feet that used to feel better in the morning feel like they want about a month of pampered rest." "You keep catching yourself reminiscing about the last fair you were at, you can almost taste grandma's blackberry pie..." Or should I bring rolls into the roles? Make a Constitution check every month of constant adventuring or adventurer-focused activity. Failure means you have to make a Wisdom check each day or suffer disadvantage on ability checks and skills for the day? Still trying to figure it out.</p><p></p><p>The main advice that I would give would be to find (or create) a downtime system that encourages the sorts of activities you want. Perhaps you give PCs a certain percentage XP bonus on all XP earned after downtime for a certain amount of adventuring time. The longer the downtime, the more the XP. That would probably help them accept the "4 years later..." approach.</p><p></p><p>I'm enjoying this thread.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6194751, member: 6677017"] I'm hoping to do this in my next mega-campaign. I'll be using 5e, which means I should have premade downtime rules to work with. :D I think this can contribute to a very rich campaign, and add a more immersive quality. I mean, would adventurer's [I]really[/I] adventure as non-stop as we often play them? Most games I've been in we adventure 7 days a week, apparently without feeling any need for a break. If we find ourselves having a few days to spare (because we are waiting for an NPC to arrive or contact us, etc), we spend most of them doing something adventur-y also. It is so much more fulfilling for me for players to more believably role-play. For my next mega-campaign, I'm planning on finding ways to encourage characters taking realistic breaks without being heavy-handed. It's not easy! Should I speak to specific players about their characters? "You're getting pretty worn out--those sore feet that used to feel better in the morning feel like they want about a month of pampered rest." "You keep catching yourself reminiscing about the last fair you were at, you can almost taste grandma's blackberry pie..." Or should I bring rolls into the roles? Make a Constitution check every month of constant adventuring or adventurer-focused activity. Failure means you have to make a Wisdom check each day or suffer disadvantage on ability checks and skills for the day? Still trying to figure it out. The main advice that I would give would be to find (or create) a downtime system that encourages the sorts of activities you want. Perhaps you give PCs a certain percentage XP bonus on all XP earned after downtime for a certain amount of adventuring time. The longer the downtime, the more the XP. That would probably help them accept the "4 years later..." approach. I'm enjoying this thread. [/QUOTE]
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