Hi thought I'd start a thread for D&D 3.5 for hazards to be used in any adventure.
To start off with a simple one:
Loose Stone (Stair)
CR1 hazard Spot DC20 (Search DC10) Automatic if using object to test each step i.e. 10' pole
Reflex save DC5 or fall (50% fall forward/50% fall back)
Damage
Fall forward (or back depending on direction of travel) 1d6 per 20' vertical drop and prone at base of stairway. If less than 20' fall no damage but prone at the end of fall
Fall back character is prone on the stairs but no damage.
The challenge can be increased if you include some sort of creature that will attack prone characters on the stairs (a spider for example) or at the bottom (a gang of kobolds maybe)
By the way the spot/search roll applies to passive spotting, just walking along and noticing a hazard, this can be either rolled or be based on passive perception (10 + perception or spot skill). I have included the specific action to automatically find the hazard as I like to encourage characters to think about what they do.
So thats the first, what I hope develops is a catalogue of hazards that DM's can draw on to make there dungeons a little more interesting.
To start off with a simple one:
Loose Stone (Stair)
CR1 hazard Spot DC20 (Search DC10) Automatic if using object to test each step i.e. 10' pole
Reflex save DC5 or fall (50% fall forward/50% fall back)
Damage
Fall forward (or back depending on direction of travel) 1d6 per 20' vertical drop and prone at base of stairway. If less than 20' fall no damage but prone at the end of fall
Fall back character is prone on the stairs but no damage.
The challenge can be increased if you include some sort of creature that will attack prone characters on the stairs (a spider for example) or at the bottom (a gang of kobolds maybe)
By the way the spot/search roll applies to passive spotting, just walking along and noticing a hazard, this can be either rolled or be based on passive perception (10 + perception or spot skill). I have included the specific action to automatically find the hazard as I like to encourage characters to think about what they do.
So thats the first, what I hope develops is a catalogue of hazards that DM's can draw on to make there dungeons a little more interesting.