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Head of the class (stonegod judging)[Concluded]
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<blockquote data-quote="Someone" data-source="post: 3224183" data-attributes="member: 5656"><p>ooc: I'm sorry for not explaining myself well. What I meant by "delaying into next round again" was "delaying into next round as he did the previous battle". You'll remember (or now that I think on it maybe not) that I rolled initiative poorly there too, and ended in the lower position of the initiative list. That meant that I had to (and now have to too) guess was was going to happen - that leads to a long series of conditionals in the way of I cast A but if Z is wounded then cast B instead...</p><p></p><p>To avoid that I delayed so my initiative becomes the highest in the next round's list. That's what I was doing now.</p><p></p><p>However, Seat is a dwarf and that means he has movement 20, so I don't think he'll reach the top of the ladder in one round. He moves upwards, stopping as soon he sees the skeletons.</p><p></p><p>IC:</p><p></p><p>Seat tries his best to be useful. <span style="color: red">"These are vanilla animated skeletons"</span> says the dwarf. <span style="color: red">"They can move quickly, but with jerky movements. Wait for brief pauses between movements, then strike! And use blunt weapons, they are obviously almost impervious to blades!"</span></p><p></p><p>ooc: Move up the ladder and use Dark Knowledge (tactics) 'against' the group of skeletons, giving the group a untyped <a href="http://invisiblecastle.com/find.py?id=774577" target="_blank">+1</a> to hit, since he gets a 21 in the knowledge (religion) check.</p><p></p><p>The <strong>next round</strong> he continues reciting an ancient hobgobling battle prowess prayer (casting <strong>Bless</strong>, +1 morale bonus to hit and fear STs)</p><p></p><p>Spells: </p><p></p><p>1st level: Cure light wounds x2, <s>Bless</s>, Shield of Faith.</p><p>Orisons: Cure minor wounds, Guidance, Resistance, Light.</p></blockquote><p></p>
[QUOTE="Someone, post: 3224183, member: 5656"] ooc: I'm sorry for not explaining myself well. What I meant by "delaying into next round again" was "delaying into next round as he did the previous battle". You'll remember (or now that I think on it maybe not) that I rolled initiative poorly there too, and ended in the lower position of the initiative list. That meant that I had to (and now have to too) guess was was going to happen - that leads to a long series of conditionals in the way of I cast A but if Z is wounded then cast B instead... To avoid that I delayed so my initiative becomes the highest in the next round's list. That's what I was doing now. However, Seat is a dwarf and that means he has movement 20, so I don't think he'll reach the top of the ladder in one round. He moves upwards, stopping as soon he sees the skeletons. IC: Seat tries his best to be useful. [color=red]"These are vanilla animated skeletons"[/color] says the dwarf. [color=red]"They can move quickly, but with jerky movements. Wait for brief pauses between movements, then strike! And use blunt weapons, they are obviously almost impervious to blades!"[/color] ooc: Move up the ladder and use Dark Knowledge (tactics) 'against' the group of skeletons, giving the group a untyped [url=http://invisiblecastle.com/find.py?id=774577]+1[/url] to hit, since he gets a 21 in the knowledge (religion) check. The [b]next round[/b] he continues reciting an ancient hobgobling battle prowess prayer (casting [b]Bless[/b], +1 morale bonus to hit and fear STs) Spells: 1st level: Cure light wounds x2, [s]Bless[/s], Shield of Faith. Orisons: Cure minor wounds, Guidance, Resistance, Light. [/QUOTE]
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