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Head of the class (stonegod judging)[Concluded]
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<blockquote data-quote="IcyCool" data-source="post: 3314265" data-attributes="member: 20308"><p><em>OOC: Hmm, everybody roll initiative once more. There isn't a surprise round, but it also doesn't seem like everybody is looking to fight. But it'll be important in a few moments anyway. We'll resolve Raven's attack once we've gotten an initiative order.</em></p><p></p><p>Raven shouts her warning and moves towards the black veiled woman with bloodlust on her mind.</p><p></p><p>When Seat shouts out, the man in yellow robes looks up slightly in his direction, but then shakes his head and continues to obsessively pack the crate in front of him. The other occupants of the room continue to ignore the party.</p><p></p><p>[sblock=Sense Motive DC 15]The young man in yellow robes appears to be under some sort of enchantment effect.[/sblock]</p><p></p><p>[Sblock=Map]</p><p></p><p>[code]</p><p> A |B |C |D |E |F |G |H |I |J |K |L |M |N |O |P |Q |R |S |T |U |V |W |X |Y |Z</p><p>01**|tt| | | | | | | | | | | |**| | | | | | | | | | | |</p><p>02**|tt| | | | |tt|tt|tt|tt| | | |**| | | | | | | | | | | |</p><p>03**|tt| | | | | | | | | | | |**| | | | | | | | | | | |</p><p>04**| | | | | | | |Bb|Bb| | | |**|**|dd|**|dd|**|dd|**|**|**| | |</p><p>05ss| | | | | | | | |tt| | | |dd| | | | | | | | |**| | |</p><p>06ss| | | | | | | |Bb|tt| | | |dd| | | | | | | | |**| | |</p><p>07ss| | | | | | | | |tt| | | |**|**|dd|**|dd|**|dd|**| |**| | |</p><p>08ss| | | | | | | | |tt| | |tt|**| | | | | | |**| |**| | |</p><p>09**| | | | | | | | | | | |tt|**| | | | | | |**| |**| | |</p><p>10**| | | | | |tt|tt|tt|tt| | |tt|**| | | | | | | | | | | |</p><p>11**|tt|tt|tt|tt| | | | | |Bb| |tt|**| | | | | | | | | | | |</p><p>12**| | | | | | | | | | | | |**| | | | | | | | | | | |</p><p>13**| | | | | | | | | | | | |**| | | | | | | | | | | |</p><p>14**|**|**|--|--|**|**|**|--|**|**|dd|**|**| | | | | | | | | | | |</p><p>15**| | | | | | | | | |**|Ti|**| | | | | | | | | | | | |</p><p>16**| | | | | | | | | |**|As|**| | | | | | | | | | | | |</p><p>17**| | | | | | | | | |**|Fg|**| | | | | | | | | | | | |</p><p>18**|**|**|--|--|**|**|**|--|**|**|Sh|**|**|**|**| | | | | | | | | |</p><p>19**| | | | | |ct|C1| | | | | | | |**| | | | | | | | | |</p><p>20**| | | | |Lo|cr|cr|Bw|Rn| | | | | |**| | | | | | | | | |</p><p>21**| | | | |bb|tt|tt|tt| |Se| | | | |**| | | | | | | | | |</p><p>22**| | | | | | | | | | | | |co| |**| | | | | | | | | |</p><p>23**| | | | |tt|tt|tt|tt| | |co|co| |co|**| | | | | | | | | |</p><p>24**|kg|kg|kg|kg|kg|kg|kg|kg|kg|kg|co| |co|co|**| | | | | | | | | |</p><p>25**|**|**|**|**|**|**|**|**|**|**|**|**|**|**|**| | | | | | | | | |</p><p>26 | | | | | | | | | | | | | | | | | | | | | | | | |</p><p>[/code]</p><p></p><p><strong>Terrain</strong>:</p><p>** = Wall</p><p>ss = Stairs</p><p>dd = doorway</p><p>-- = rubble-filled doorway</p><p>tt = table</p><p>co = rusty cauldrons the size of a medium creature</p><p>kg = rotted wooden kegs and debris</p><p>ct = cot</p><p>cr = crate</p><p>bb = Codex of Bone</p><p>Bb = dead body</p><p>Empty spaces are clear, open terrain (stone floors in this case).</p><p></p><p>PCs or NPCs in <span style="color: Red">Red</span> are unconcious and bleeding.</p><p></p><p><strong>Foes</strong>:</p><p>C1 = Human cultist</p><p>Lo = Yellow Robed Human</p><p>Bw = Black veiled woman</p><p></p><p><strong>PCs</strong>:</p><p>Rn = Raven</p><p>Ti = Tali</p><p>As = Anvuss</p><p>Se = Seat</p><p>Sh = Shoot</p><p>Fg = Fang</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="IcyCool, post: 3314265, member: 20308"] [i]OOC: Hmm, everybody roll initiative once more. There isn't a surprise round, but it also doesn't seem like everybody is looking to fight. But it'll be important in a few moments anyway. We'll resolve Raven's attack once we've gotten an initiative order.[/i] Raven shouts her warning and moves towards the black veiled woman with bloodlust on her mind. When Seat shouts out, the man in yellow robes looks up slightly in his direction, but then shakes his head and continues to obsessively pack the crate in front of him. The other occupants of the room continue to ignore the party. [sblock=Sense Motive DC 15]The young man in yellow robes appears to be under some sort of enchantment effect.[/sblock] [Sblock=Map] [code] A |B |C |D |E |F |G |H |I |J |K |L |M |N |O |P |Q |R |S |T |U |V |W |X |Y |Z 01**|tt| | | | | | | | | | | |**| | | | | | | | | | | | 02**|tt| | | | |tt|tt|tt|tt| | | |**| | | | | | | | | | | | 03**|tt| | | | | | | | | | | |**| | | | | | | | | | | | 04**| | | | | | | |Bb|Bb| | | |**|**|dd|**|dd|**|dd|**|**|**| | | 05ss| | | | | | | | |tt| | | |dd| | | | | | | | |**| | | 06ss| | | | | | | |Bb|tt| | | |dd| | | | | | | | |**| | | 07ss| | | | | | | | |tt| | | |**|**|dd|**|dd|**|dd|**| |**| | | 08ss| | | | | | | | |tt| | |tt|**| | | | | | |**| |**| | | 09**| | | | | | | | | | | |tt|**| | | | | | |**| |**| | | 10**| | | | | |tt|tt|tt|tt| | |tt|**| | | | | | | | | | | | 11**|tt|tt|tt|tt| | | | | |Bb| |tt|**| | | | | | | | | | | | 12**| | | | | | | | | | | | |**| | | | | | | | | | | | 13**| | | | | | | | | | | | |**| | | | | | | | | | | | 14**|**|**|--|--|**|**|**|--|**|**|dd|**|**| | | | | | | | | | | | 15**| | | | | | | | | |**|Ti|**| | | | | | | | | | | | | 16**| | | | | | | | | |**|As|**| | | | | | | | | | | | | 17**| | | | | | | | | |**|Fg|**| | | | | | | | | | | | | 18**|**|**|--|--|**|**|**|--|**|**|Sh|**|**|**|**| | | | | | | | | | 19**| | | | | |ct|C1| | | | | | | |**| | | | | | | | | | 20**| | | | |Lo|cr|cr|Bw|Rn| | | | | |**| | | | | | | | | | 21**| | | | |bb|tt|tt|tt| |Se| | | | |**| | | | | | | | | | 22**| | | | | | | | | | | | |co| |**| | | | | | | | | | 23**| | | | |tt|tt|tt|tt| | |co|co| |co|**| | | | | | | | | | 24**|kg|kg|kg|kg|kg|kg|kg|kg|kg|kg|co| |co|co|**| | | | | | | | | | 25**|**|**|**|**|**|**|**|**|**|**|**|**|**|**|**| | | | | | | | | | 26 | | | | | | | | | | | | | | | | | | | | | | | | | [/code] [b]Terrain[/b]: ** = Wall ss = Stairs dd = doorway -- = rubble-filled doorway tt = table co = rusty cauldrons the size of a medium creature kg = rotted wooden kegs and debris ct = cot cr = crate bb = Codex of Bone Bb = dead body Empty spaces are clear, open terrain (stone floors in this case). PCs or NPCs in [color=Red]Red[/color] are unconcious and bleeding. [b]Foes[/b]: C1 = Human cultist Lo = Yellow Robed Human Bw = Black veiled woman [b]PCs[/b]: Rn = Raven Ti = Tali As = Anvuss Se = Seat Sh = Shoot Fg = Fang [/sblock] [/QUOTE]
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