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Head of the class (stonegod judging)[Concluded]
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<blockquote data-quote="IcyCool" data-source="post: 3371672" data-attributes="member: 20308"><p>Mad Dog narrows his eyes slightly at Raven's casual claim, but doesn't comment on it. When values are estimated, Mad Dog's crew claims the remaining weapons and armor, and a little less than half the coins and trade goods. The party's share comes to 1,709.75 gp, plus the potions and the figurine.</p><p></p><p><span style="color: RoyalBlue">"We'll just grab these and take our leave, if you don't mind."</span> Mad Dog's men pack up their share of the loot and start to leave slowly by the front entrance, keeping a close eye on the party. <span style="color: RoyalBlue">"It's been a pleasure doin' business with you."</span> Mad Dog pauses for a moment, and then follows his men out.</p><p></p><p>After Mad Dog and his men have gone, Loris lets out a breath he was holding and thanks you repeatedly for rescuing him. <span style="color: DarkOrange">"I can't thank you enough, really. If you like, I'll identify those magical items for you. Free of charge, even. I'd feel guilty charging you for the figurine and potions at any rate, as I already know what they are."</span></p><p></p><p>[sblock=Magic Items (Identified)]Potions are all potions of Cure Light Wounds</p><p>Figurine is a Figurine of Wonderous Power [Silver Raven]</p><p>Wand (which you got from the cultists at Reeger's lab) is a Wand of Burning Hands, with all 50 charges remaining</p><p>[/sblock]</p><p></p><p><em>OOC: So I've got good news and bad news. The good news is that with the exception of a little roleplaying, we are done with "Head of the Class". The bad news is that as of noon today, my workload has doubled (co-worker just resigned, and I got his workload), and I was informed that my long-standing offer of a 7th Sea game for my tabletop group has been accepted. Both of those mean I will have little to no time for running a sequel at this time.</em></p><p><em></em></p><p><em>I can do one of two things:</em></p><p><em></em></p><p><em>1. Keep ahold of the few notes I have for a sequel to this adventure and run it again when I have more time (the 7th Sea game will probably go 6-8 months).</em></p><p><em></em></p><p><em>2. Compile everything I have, write it down, and give it to another LEB soul who is willing to DM the adventure in my stead.</em></p><p><em></em></p><p><em>Thoughts?</em></p></blockquote><p></p>
[QUOTE="IcyCool, post: 3371672, member: 20308"] Mad Dog narrows his eyes slightly at Raven's casual claim, but doesn't comment on it. When values are estimated, Mad Dog's crew claims the remaining weapons and armor, and a little less than half the coins and trade goods. The party's share comes to 1,709.75 gp, plus the potions and the figurine. [COLOR=RoyalBlue]"We'll just grab these and take our leave, if you don't mind."[/COLOR] Mad Dog's men pack up their share of the loot and start to leave slowly by the front entrance, keeping a close eye on the party. [COLOR=RoyalBlue]"It's been a pleasure doin' business with you."[/COLOR] Mad Dog pauses for a moment, and then follows his men out. After Mad Dog and his men have gone, Loris lets out a breath he was holding and thanks you repeatedly for rescuing him. [COLOR=DarkOrange]"I can't thank you enough, really. If you like, I'll identify those magical items for you. Free of charge, even. I'd feel guilty charging you for the figurine and potions at any rate, as I already know what they are."[/COLOR] [sblock=Magic Items (Identified)]Potions are all potions of Cure Light Wounds Figurine is a Figurine of Wonderous Power [Silver Raven] Wand (which you got from the cultists at Reeger's lab) is a Wand of Burning Hands, with all 50 charges remaining [/sblock] [i]OOC: So I've got good news and bad news. The good news is that with the exception of a little roleplaying, we are done with "Head of the Class". The bad news is that as of noon today, my workload has doubled (co-worker just resigned, and I got his workload), and I was informed that my long-standing offer of a 7th Sea game for my tabletop group has been accepted. Both of those mean I will have little to no time for running a sequel at this time. I can do one of two things: 1. Keep ahold of the few notes I have for a sequel to this adventure and run it again when I have more time (the 7th Sea game will probably go 6-8 months). 2. Compile everything I have, write it down, and give it to another LEB soul who is willing to DM the adventure in my stead. Thoughts?[/i] [/QUOTE]
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