Headband of Intellect - Extra Spells for wizards

Pielorinho said:


The sage's answer on how to handle temporary loss of bonus spells is interesting. IMO, it unduly inconveniences druids above other casters, since druids would lose their bonus spells whenever they wildshape; if you're okay with that in your game, though, that's fine.

Can't see a bear wearing a periapt of wisdom, then?
 

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AGGEMAM said:


Interesting rules change.

The fact that the headband now has fox cunning as a prereq then seems a little misplaced.

Magic Items are not required to exactly mimic the spells used to create them.

Also, I believe that this was the rule in 3.0 as well. The example NPC's were just incorrect, as they were on several other accounts.
 

bensei said:

3. But what about the number of 1st level spells in a spell book?
4. And what about the number of spells for Spell Mastery?

Having a headband at first level isn't possible, if u stick to the rules ;)
But regarding spell mastery I really don't know, for extra spell would vanish if you loose the Band. Spell mastery is The Bad Example, I mean having a headband +2 will give 1 more mastered spell, if you loose the band you shouldn't loose this bonus. same problem with a fighter putting an headband +2 with Int 11, so he can learn combat expertise and exchange the headband for a girdle :D (it's goes the same for TWF, ITWF...)
and every Feat with a Stat as a pre req ....
(Don't talk about this to my player... this could give them ideas ....:p )
 
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Olgar Shiverstone said:


Can't see a bear wearing a periapt of wisdom, then?

-Depends on your DM. It would be a reasonable ruling, IMO, that a bear's neck is too thin for a human-sized periapt to fit around it. The rules don't clearly define what equipment merges and what does not during a wildshape.
-Even if a bear can wear it, a snake probably cannot.
-Personally (and this is deviating wildly from the rules), I despise the idea of druids going around wearing all their equipment in animal form. It makes them look like circus animals, not wild creatures. One or two pieces of equipment are fine, but all of it? Pshaw!

Daniel
 

WRT Spell Mastery, I wouldn't worry about balance problems. . . it's one of the weakest feats available to characters so it won't break anything to give the extra spells from headband int. (It would probably be justified to cite the skill points example and not let headband int apply to spell mastery either).

WRT a fighter using a headband to qualify for combat expertise, the rules are pretty clear on that. If a character loses the prerequisites for a feat they have taken, they lose access to the feat and any feats with it as a prerequisite. So the same thing happens to the fighter who sells his headband as happens to the fighter who is feebleminded or hit with a touch of idiocy: He can't use combat expertise (or any of its dependent feats--improved trip, disarm, feint) until his int once again qualifies him to use the feat.

Malicene said:
Having a headband at first level isn't possible, if u stick to the rules ;)
But regarding spell mastery I really don't know, for extra spell would vanish if you loose the Band. Spell mastery is The Bad Example, I mean having a headband +2 will give 1 more mastered spell, if you loose the band you shouldn't loose this bonus. same problem with a fighter putting an headband +2 with Int 11, so he can learn combat expertise and exchange the headband for a girdle :D (it's goes the same for TWF, ITWF...)
and every Feat with a Stat as a pre req ....
(Don't talk about this to my player... this could give them ideas ....:p )
 


bensei said:
Why not? You can take your first Wiz level after 6 Fighter Levels.

yep! but your character isn't first level ! but 7th ! anyway your right !

as my post about feats is almost bullsh@t (thanks elder-basilisk), this is not so much trouble ! a good house rules and that's it !:D

I like stupid post, but only when it's intentional:mad: :eek: :D
 

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