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<blockquote data-quote="Herremann the Wise" data-source="post: 5623644" data-attributes="member: 11300"><p>This is true; it really comes down to what you are trying to do with your overall feel. As you know, my inclination is towards focusing on only ten "fattened" levels; where even at high level, you don't get into the real wahoo wuxia style of 3e/4e. As such, I view zones as an option alongside of traditional battlemap/minis play rather than a complete replacement. I think if the duality of this is hardcoded into the rules, you have a greater chance of balancing things. [By the way, did you see my 4 responses to zonestorming <a href="http://runeward.blogspot.com/2011/07/zonestorming.html" target="_blank">here?</a>]</p><p>One of the primary issues with 3e is the disparity between casters and non-casters. One of <em>my </em>biggest issues with 4e was how they dealt with this disparity. I see a greater role and importance placed in initiative as one of several ways of balancing the ledger.</p><p></p><p>It is a little bit wonky but it does catch a certain element of 2e appeal. I think you still need to provide opportunities for actions outside of this initiative including issues of surprise rounds and so on. If you like this idea though, go for it.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5623644, member: 11300"] This is true; it really comes down to what you are trying to do with your overall feel. As you know, my inclination is towards focusing on only ten "fattened" levels; where even at high level, you don't get into the real wahoo wuxia style of 3e/4e. As such, I view zones as an option alongside of traditional battlemap/minis play rather than a complete replacement. I think if the duality of this is hardcoded into the rules, you have a greater chance of balancing things. [By the way, did you see my 4 responses to zonestorming [url=http://runeward.blogspot.com/2011/07/zonestorming.html]here?[/url]] One of the primary issues with 3e is the disparity between casters and non-casters. One of [I]my [/I]biggest issues with 4e was how they dealt with this disparity. I see a greater role and importance placed in initiative as one of several ways of balancing the ledger. It is a little bit wonky but it does catch a certain element of 2e appeal. I think you still need to provide opportunities for actions outside of this initiative including issues of surprise rounds and so on. If you like this idea though, go for it. Best Regards Herremann the Wise [/QUOTE]
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