the Jester
Legend
Anyone but me think there need to be more sonic-resistant creatures out there?
Headless
Medium Aberration
Hit Dice: 6d8+12 (39 hp)
Initiative: +4 (dex)
Speed: 50’
AC: 23 (+6 natural, +4 dex, +3 studded leather)
Attacks: 2 slams +8 melee; or 2 longswords +6 melee
Damage: Slam 1d4+2; or longsword 1d8+2
Face/Reach: 5’x5’/5’
Special Attacks: Baffling attack
Special Qualities: Blindsight, superior multidexterity, SR15, immunities, evasion
Saves: Fort +4, Ref +6, Will +5
Abilities: Str 14, Dex 18, Con 14, Int 11, Wis 10, Cha 10
Skills: Balance +14, Climb +22, Move Silently +12, Tumble +20
Feats: Weapon Finesse (slam)
Climate/Terrain: Any warm land (mostly Strogass and its sphere of influence)
Organization: Solitary, pair, company (3-5), band (6-20), swarm (21-40), or host (41-100)
Challenge Rating: 7
Treasure: Standard coins, objects; double items
Alignment: Usually neutral evil
Advancement Range: By character class (ECL = ?)
Description: Headless appear to be 6 ½ foot tall humanoids without heads at first glance, but closer examination reveals that all four limbs are equally strong and limber, able to function as feet or arms as needed. A headless moves with a bizarre but graceful gait, and a headless can move quickly indeed. It is not known how a headless eats or perceives the world around it, but it is clear that it can perceive at least as well as a human or elf, and it can perceive at least far enough away to use accurate long-range missile fire.
Baffling Attack (Ex): If a headless can make a full attack, it may choose to make a baffling attack, shuffling from limb to limb and attacking with all four limbs. If it chooses to do this, all of its attack rolls for the round suffer a -2 penalty unless it is a monk attacking with its unarmed attacks. It may also use a weapon in each limb, and may draw and juggle its weapons as a free action while attacking, but must have a limb free to stand on at the end of the attack sequence (usually requiring that it drop something). If a headless’ baffling attack sequence inflicts damage on at least three of the attacks, the defender suffers a -2 circumstance penalty on all dexterity-related rolls for the next round due to dizziness and confusion.
Superior Multidexterity (Ex): The headless can use all four limbs as legs or hands. A headless can stand on one limb with a Balance check (DC10); thus typical headless can do this automatically. A headless can wield two weapons with no penalty, making a number of off-hand attacks equal to its number of on-hand attacks (if the headless has a base attack of +11, it can make three on-hand and three off-hand attacks).
Immunities (Ex): The headless, having neither sight nor hearing, is immune to sonic effects, figments, glamers and patterns. A headless is also immune to charms, and its weird physiology makes it 25% resistant to critical hits and sneak attacks (as the fortification power).
Combat: Skills: Headless have a +10 racial bonus to Climb checks and a +6 racial bonus to Tumble checks.
Headless Characters: A headless’ favored class is monk, and monk headless may freely multiclass with one other class. A headless monk suffers no penalties when using its baffling attack with its unarmed strike.
Opinions about the ECL are welcome, as is any other feedback you'd care to give.
Headless
Medium Aberration
Hit Dice: 6d8+12 (39 hp)
Initiative: +4 (dex)
Speed: 50’
AC: 23 (+6 natural, +4 dex, +3 studded leather)
Attacks: 2 slams +8 melee; or 2 longswords +6 melee
Damage: Slam 1d4+2; or longsword 1d8+2
Face/Reach: 5’x5’/5’
Special Attacks: Baffling attack
Special Qualities: Blindsight, superior multidexterity, SR15, immunities, evasion
Saves: Fort +4, Ref +6, Will +5
Abilities: Str 14, Dex 18, Con 14, Int 11, Wis 10, Cha 10
Skills: Balance +14, Climb +22, Move Silently +12, Tumble +20
Feats: Weapon Finesse (slam)
Climate/Terrain: Any warm land (mostly Strogass and its sphere of influence)
Organization: Solitary, pair, company (3-5), band (6-20), swarm (21-40), or host (41-100)
Challenge Rating: 7
Treasure: Standard coins, objects; double items
Alignment: Usually neutral evil
Advancement Range: By character class (ECL = ?)
Description: Headless appear to be 6 ½ foot tall humanoids without heads at first glance, but closer examination reveals that all four limbs are equally strong and limber, able to function as feet or arms as needed. A headless moves with a bizarre but graceful gait, and a headless can move quickly indeed. It is not known how a headless eats or perceives the world around it, but it is clear that it can perceive at least as well as a human or elf, and it can perceive at least far enough away to use accurate long-range missile fire.
Baffling Attack (Ex): If a headless can make a full attack, it may choose to make a baffling attack, shuffling from limb to limb and attacking with all four limbs. If it chooses to do this, all of its attack rolls for the round suffer a -2 penalty unless it is a monk attacking with its unarmed attacks. It may also use a weapon in each limb, and may draw and juggle its weapons as a free action while attacking, but must have a limb free to stand on at the end of the attack sequence (usually requiring that it drop something). If a headless’ baffling attack sequence inflicts damage on at least three of the attacks, the defender suffers a -2 circumstance penalty on all dexterity-related rolls for the next round due to dizziness and confusion.
Superior Multidexterity (Ex): The headless can use all four limbs as legs or hands. A headless can stand on one limb with a Balance check (DC10); thus typical headless can do this automatically. A headless can wield two weapons with no penalty, making a number of off-hand attacks equal to its number of on-hand attacks (if the headless has a base attack of +11, it can make three on-hand and three off-hand attacks).
Immunities (Ex): The headless, having neither sight nor hearing, is immune to sonic effects, figments, glamers and patterns. A headless is also immune to charms, and its weird physiology makes it 25% resistant to critical hits and sneak attacks (as the fortification power).
Combat: Skills: Headless have a +10 racial bonus to Climb checks and a +6 racial bonus to Tumble checks.
Headless Characters: A headless’ favored class is monk, and monk headless may freely multiclass with one other class. A headless monk suffers no penalties when using its baffling attack with its unarmed strike.
Opinions about the ECL are welcome, as is any other feedback you'd care to give.