Dayspire
Explorer
I'm thinking about making a minor tweak to the Heal skill, and I'd like to hear from anyone who thinks this might be a bad idea (and why).
Basically, I'd like for the skill to give back a minor bit of hit points. I'm thinking 1d3 hp per level converted over to subdual, and it requires some type of prepared bandage or herbal concoction. But A) too much or not enough? and B) what DC to set that at?
I'm just looking for a minor change here, so that the heal skill... well... heals.
If it matters, I'm DMing in an Arcana Unearthed game, so there aren't clerics (but healing is still available, just slightly less so than standard 3.5).
Basically, I'd like for the skill to give back a minor bit of hit points. I'm thinking 1d3 hp per level converted over to subdual, and it requires some type of prepared bandage or herbal concoction. But A) too much or not enough? and B) what DC to set that at?
I'm just looking for a minor change here, so that the heal skill... well... heals.
If it matters, I'm DMing in an Arcana Unearthed game, so there aren't clerics (but healing is still available, just slightly less so than standard 3.5).