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General Tabletop Discussion
*Dungeons & Dragons
Healer feat change
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<blockquote data-quote="DND_Reborn" data-source="post: 7622043" data-attributes="member: 6987520"><p>I am curious why you think the Healer Feat is irrelevant at higher levels?</p><p></p><p>By my estimate, you can use it up to three times a day on each party member, and with a party 15th-level characters your average use is over 22 hit points per character, or more than 67 hit points per day. If you have four party members you can heal, that amounts to an average of 270 hit points a day... for a feat.</p><p></p><p>In case you're interested, that is equal to about 38 potions of healing, every day, for less than two healing kits.</p><p></p><p>If the problem is that it doesn't restore enough in a single shot, I think maybe that is by design and at higher levels you should be looking for alternatives to healing via the Healer feat.</p><p></p><p>All that being said, I think adding more options to what the feat can do ins't a bad idea, but otherwise I fail to see how it lacks relevancy at higher levels.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7622043, member: 6987520"] I am curious why you think the Healer Feat is irrelevant at higher levels? By my estimate, you can use it up to three times a day on each party member, and with a party 15th-level characters your average use is over 22 hit points per character, or more than 67 hit points per day. If you have four party members you can heal, that amounts to an average of 270 hit points a day... for a feat. In case you're interested, that is equal to about 38 potions of healing, every day, for less than two healing kits. If the problem is that it doesn't restore enough in a single shot, I think maybe that is by design and at higher levels you should be looking for alternatives to healing via the Healer feat. All that being said, I think adding more options to what the feat can do ins't a bad idea, but otherwise I fail to see how it lacks relevancy at higher levels. [/QUOTE]
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Healer feat change
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