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General Tabletop Discussion
*Dungeons & Dragons
Healer feat change
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<blockquote data-quote="Teulisch" data-source="post: 7622344" data-attributes="member: 6776022"><p>healers kit... 5 gold, 3 pounds, 10 uses. default use it to stabalize dying characters. the feat allows for 1d6+4 healing per change (5 to 10, average 7)</p><p></p><p>in comparison, healing potions are 50gp each, weight half a pound, and heal 2d4+2 (4 to 10, average 7)</p><p></p><p>so the feat is like 10 healing potions, at 1% of the cost, and at 60% of the weight. </p><p></p><p>if you have an army, then one medic with this feat and a bunch of kits is a VERY cost effective healer. every human has a feat, so every human army probably has one or more of these guys. sure, you need an hours rest between applying bandages and splints, but thats still a very fast recovery rate (and most low-level troops only need one use). triage means you save the dying first, so you have more guys with 1 hp wandering around camp. </p><p></p><p>if you wanted to boost this any more, i would suggest adding a way to restore attribute damage, maybe improve the impact of using antitoxin?</p></blockquote><p></p>
[QUOTE="Teulisch, post: 7622344, member: 6776022"] healers kit... 5 gold, 3 pounds, 10 uses. default use it to stabalize dying characters. the feat allows for 1d6+4 healing per change (5 to 10, average 7) in comparison, healing potions are 50gp each, weight half a pound, and heal 2d4+2 (4 to 10, average 7) so the feat is like 10 healing potions, at 1% of the cost, and at 60% of the weight. if you have an army, then one medic with this feat and a bunch of kits is a VERY cost effective healer. every human has a feat, so every human army probably has one or more of these guys. sure, you need an hours rest between applying bandages and splints, but thats still a very fast recovery rate (and most low-level troops only need one use). triage means you save the dying first, so you have more guys with 1 hp wandering around camp. if you wanted to boost this any more, i would suggest adding a way to restore attribute damage, maybe improve the impact of using antitoxin? [/QUOTE]
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Healer feat change
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