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General Tabletop Discussion
*Pathfinder & Starfinder
Healer's Lore and Regen effects
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<blockquote data-quote="DM_Blake" data-source="post: 4347145" data-attributes="member: 57267"><p>As to the question of adding a flat bonus amount to a regenerative power, given that the bonus applies to the regen (the specific case presented by the OP doesn't apply, but there are other casess where a flat bonus amount should apply to a regenerative power), the interpretation seems fairly straight forward.</p><p> </p><p>Going from Regen 2 to Regen 7 makes the power nearly 4x as effective as intended. I'm sure this is not what the power is supposed to do. Can anyone point out any other powers/feats/abilities that enhance another power to make the enhanced power nearly 4x as effective as it would be without the enhancement.</p><p> </p><p>I would consider this interpretation to be broken.</p><p> </p><p>Much better is the interpretation that the enhancement adds to the total amount healed.</p><p> </p><p>So for example, if a regeneration lasts 10 rounds and heals 2 HP/round, it will heal a total of 20 HP. If the enhancement adds 5 HP, then the total should be raised from 20 to 25.</p><p> </p><p>Given that interpretation, there are two obvious applications.</p><p>1. Apply the enhancement at the beginning. So, following my example, round 1 would heal 7 HP and the remaining 9 rounds would heal 2 HP/round. This is easy to do and involves very little math.</p><p>2. Spread the enhancement out across the duration of the regeneration. So, following my example, we are adding 5 HP (the enhancement) to a 10 round effect, so the enhancement should add 1 HP every 2 rounds. For the player's sake, I would go 3 HP on round 1, 2 HP on round 2, 3 HP on round 3, etc. - effectively adding 1 HP on every odd-numbered round.</p><p> </p><p>I like solution 2, but I'm one of those weird guys that can do basic addition, subtraction, multiplication, and division in my head accurately and faster than I can type it into a caclulator. My wife hates it that I can add up the groceries in the cart, apply sales tax, and tell her the cost of a cart full of groceries before she even gets to the checkout counter.</p><p> </p><p>Those who don't like math may find the first solution much easier to implement.</p></blockquote><p></p>
[QUOTE="DM_Blake, post: 4347145, member: 57267"] As to the question of adding a flat bonus amount to a regenerative power, given that the bonus applies to the regen (the specific case presented by the OP doesn't apply, but there are other casess where a flat bonus amount should apply to a regenerative power), the interpretation seems fairly straight forward. Going from Regen 2 to Regen 7 makes the power nearly 4x as effective as intended. I'm sure this is not what the power is supposed to do. Can anyone point out any other powers/feats/abilities that enhance another power to make the enhanced power nearly 4x as effective as it would be without the enhancement. I would consider this interpretation to be broken. Much better is the interpretation that the enhancement adds to the total amount healed. So for example, if a regeneration lasts 10 rounds and heals 2 HP/round, it will heal a total of 20 HP. If the enhancement adds 5 HP, then the total should be raised from 20 to 25. Given that interpretation, there are two obvious applications. 1. Apply the enhancement at the beginning. So, following my example, round 1 would heal 7 HP and the remaining 9 rounds would heal 2 HP/round. This is easy to do and involves very little math. 2. Spread the enhancement out across the duration of the regeneration. So, following my example, we are adding 5 HP (the enhancement) to a 10 round effect, so the enhancement should add 1 HP every 2 rounds. For the player's sake, I would go 3 HP on round 1, 2 HP on round 2, 3 HP on round 3, etc. - effectively adding 1 HP on every odd-numbered round. I like solution 2, but I'm one of those weird guys that can do basic addition, subtraction, multiplication, and division in my head accurately and faster than I can type it into a caclulator. My wife hates it that I can add up the groceries in the cart, apply sales tax, and tell her the cost of a cart full of groceries before she even gets to the checkout counter. Those who don't like math may find the first solution much easier to implement. [/QUOTE]
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